3ds Max | All

Show normals

1 vote

This script shows normals of the selected object.

Prep_Bipeds_For_Cloth_Sim.ms

2 votes

This script will take a biped(s) and add a fig mode prior to the start of the animation.

Another Maxscript Encripter

-13 votes

There's many maxscript encrypter out there or here ....I try to make it to support many files at once...just try it....
1. Browse ms file and select many of ms file (right click to append new files)
2. Choose version encoder
3. NF : Make new "Encrypted" folder in current folder and move encrypted files to this new location. You can set it "on" or "off".
4.press "Encrypt" button

Done

Convert_Biped_Fingers_To_Bones.ms

3 votes

Use This script to create a bone structure out of the existing biped fingers.

VolleyBall Maker

6 votes

"Make A VolleyBall Script.
Click to view Screenshot"

DCP Select Sides

-1 vote

There's plenty of 'Select top/bottom facing' utilites...now a DCP to select side facing verts...

why ? dunno...sidejob ? sideburns ? that's beside the point, just do it sideways...

Extract preset to:

C:\Users\xxx\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\en-US\plugcfg\DataChannelPresets

Then in your DCM, load it as a Preset.

LightIncludeExcludeManager

5 votes

"Copies and pastes Include / Exclude lists for scene lights. Good if say you copy the values - merge new lights or objects or lights into your scene - then pastes those values back in. Based off scene names - not nodes.
version 1.20 Now you can save the include / exclude list from a single light and paste it to another light or set of lights."

Create Normals

1 vote

"Primarily a visualization tool - Create Normals creates individual lines representing the normals of an object's verticies. Supports multi-object and vertex selections - outputs single or multiple shapes - and can derive normal length from bounding boxes - diffuse maps - and vertex colors.
1.01 Update: Converted to a floater utility by Neil Blevins for MAX 4.x compatibility."

MCG Jagged Plane

-1 vote

pNURBS

4 votes

Utility to work with meshsmooth efficiently (obsolete).

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