3ds Max | All

QuickAlign

7 votes

Speeds up repetitive aligning by prompting the user to pick the source and target.

Disc Object

6 votes

Builds a disc like the top of a cylinder. Inspired by the need to build collision planes for Mayim Walkabout. This is a conceptual extension to a plane object - but this is a flat one-sided circular disc rather than a rectangle. Supports ellipse shape.

AOBakeSwap

3 votes

This is a tool for the Vizard VR engine to aid with preparing baked materials for export. Specifically, for transferring baked AO maps into composite layers with the diffuse map.

To use, go to customize user interface, and select "AO Bake Swap" from the category"# SP_BakeScripts". The button text will be "AOBakeSwap".

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UI_ZoomSelected_To_Top_View_ZoomOut2x.ms

6 votes

Use this script to switch to the top view then zoom to the selected objects. Then zoom out 2x

EffectWare Scripts I

6 votes

Bounding Box maker - N-leafed rose shape creator.

Rotator Object

8 votes

This script will create a 'rotator' helper object as seen in some character tutorials over the net. Objects can be further modified after creation. As of now - the tool is completely interactive.

MeshSmooth

6 votes

This one assigns a meshsmooth modifier to your stack and sets view Itt. to 1 and render Itt. to 3. Now that's a simple script - BUT - this one returns to the subobject mode you worked in - for example vertice mode. So when you bind this to a shortcut (I have alt+' ) - you never have to leave your subobject mode - to toggle meshsmooth... wow :)

ScripToons

4 votes

A Cartoon Shading script. Take a MAX rendering and turn it into Cartoon-like imagery. Updated - AVI and FLC support implemented.

Wire_Chain_XY_Rotations_To_Ctrl_Object_Direct.ms

4 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.

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1 vote
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