3ds Max | All

Wire_Chain_Y_Rotations_To_Ctrl_Object_Direct.ms

4 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.

Lesson 16 - 3DS Max - Total Beginners - Array Tool - Combine Modes

1 vote

In this new tutorial for 3DS Max total beginners and the second regarding the Array tool, we will use a test case, a simple model to create using combined array modes, the Polar Array and the Scaling Array. Also, while watching the video, you will learn some other stuff along the way.

direct subobject

5 votes

With this script you can switch to subobject level without having to switch to modify panel

CompositeAlpha

2 votes

Take two IFL animations of 32bit TGAs and composite the Alpha channels only

Render Sizer

4 votes

Do you need to render for print output? This will tell you what size to render at if you input a DPI and a print size. Beats doing it in Photoshop!

3DS Max Plugin - Multiple Sections

1 vote

In this video, I will present you with a new plugin I created for 3DS Max that allows the user to create multiple 2D sections on the 3 axes. The script has many options to control this operation, like the number of sections, the spacing between sections, offsetting the start of the operation, flipping the axis so that, for example, if you choose the Z axis, flipping means the creation of the sections will begin from top to bottom, also you have the option to Weld the vertices.

Apropos GUI

5 votes

Creates a GUI for the apropos function. That lets you browse all MAXScript classes and functions.

TransformTools

7 votes

Lots of little useful tools to help transform things quickly.

EvgScripts Master Thread

0 votes

 

Smart Symmetry

Welcome to the EvgScripts Master Thread – a central place where I publish new scripts, updates, and tools for 3ds Max. My commercial scripts on Gumroad: https://evgscripts.gumroad.com/

Feel free to contact me if you need particular 3ds Max version or if you have any questions: [email protected]

Last Updated: 25 October 2025

PatchControl

2 votes

Allows you to control Patch object parameters globally and locally across multiple selected patch objects in a scene

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