3ds Max | All

UI_Animation_Range_Control.ms

4 votes

This script is designed to replace the animation slider at the bottom on the screen.It allows you to access the start and end frames without having to pull up the time configuration dialog.You also have 4 memory buttons for ranges and 6 memory buttons for frames.Things to add. Set range by Selected Camera or Selected PointCache.

Snap to Closest View

2 votes

it is a modified version based on Rotation Axis Snap ,the view change mode is more like viewcube rather than zoom to selection that will minimize view jumps

DFAniTranslator

2 votes

A maxscript to export max animation curves to digital fusions .spl format - and to import either max-exported .spl or fusion exported .spl files. Can also be used to bake procedural or layered max animation out.

SubdivisionControl

3 votes

Will change various meshsmooth values globally for all selected objects. You can also copy the display settings to render settings - and vice versa. Can work on meshsmooth modifiers or polyobjects - or both.

SelectMaterialEdges

1 vote

Lets you select the faces where 2 or more materials come together and you can apply vertex colors to these faces for blending purposes

Hi

Hi all,

I am Akram Parvez, Technical Artist, working at FXLabs,India.

PRS

6 votes

Converts the controllers of the selected objects to linear and keys the object's Position - Rotation and Scale on the first and last frame

getNodeType

4 votes

Prints the Class or SuperClass of selected nodes.

Time Bandit 2.0

0 votes

A revision to the original Time Slider Control Maxscript (called "Time Bandit" in-house). The new "Time Bandit" Maxscript not only allows you to quickly and interactively control the timeline range with precision like the old script but adds the ability to save preset time ranges and recall them later. The ranges saved within the script are also saved with the scene. As with the previous version, the script still has a low profile so it can stay open while you work without taking up valuable screen space.

patchSmooth

6 votes

This script takes selected 'Editable Patch' objects and then smooths out all the tangent handles to be normal to the surface - so that you get a nice smooth patch object.

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