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Corona Renderer - Tone Mapping Pipeline Wrapper

2 votes

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Tone Mapping Pipeline Wrapper

Hello all, this is a wrapper (Tone Mapping Pipeline Wrapper.ms) for new Corona renderer 8 tone mapping which is a not easy to work with. so here is my maxscript codes to make it easier for users to use this new feature.

You can use this wrapper pretty easily it is kind of make array of operators and work around that to make things nice and clean.

Open Last Autoback

8 votes

Adds a possible menu item for 'Open Last Autoback'.

FindMapPath

0 votes

Select - hide or freeze any objects with a specific texture map applied to them. Search by full name or substring.

Animated Hide Property Script

5 votes

I made this little script to allow the users to animated the hide property.

Create_Point_At_Selected_Edges_Center.ms

10 votes

This script will create a point at the center of a selection of edges.

Connect_Two_Objects_With_Stretch_Bone_System.ms

5 votes

Connect two EndPointects with a bone that strectechs between them. This script will create a bone system between two EndPointects that will follow those two EndPointects

FindMapPath

4 votes

Select - hide or freeze any objects with a specific texture map applied to them. Search by full name or substring.

PolyIterDown

3 votes

Takes a Polyobject and decreases its iterations down one level.

See Through Inverse

3 votes

Just the opposite of the regular see-through mode in Max. It will make everything unselected see-through. Right now it doesn't work with multiple objects selected. I will try to get to that soon.

Position scaler

4 votes

Scales the relative positions of a selection of objects. ie - if you had a load of fence posts and wanted to spread them out a bit more.

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