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sc_ToggleBoneDisplay

1 vote

Toggles the Display of Bone objects

KillLayerMan

6 votes

"Destroys all layerman information for the entire scene - both at the object level and the scene level by destroying the perisstent lm info in the scene.
version 1.11 Also deletes callbacks left by layerman "

Global Property Change

3 votes

"You can adjust any property over your whole selection of objects. You can for example select 20 lights - change every property you like and it will be applied to all the lights in your selection. Select 30 cameras and change the fov or any other propery at once. Make a selection of boxes/ cones/ cylinders and adjust the height or any other shared property globaly..

RangeSelect

0 votes

Lets you select Objects within a specified range/distance from a source Object

immobilizer

18 votes

like "freeze", but object stay selectable
usefull for cameras, lights etc.

Connect_Two_Objects_With_Stretch_Bone_System_Pick_Upnode.ms

1 vote

Connect two EndPointects with a bone that strectechs between them. Then Pick the upnode for the new bone. This script will create a bone system between two EndPointects that will follow those two EndPointects

Sweep Get Section

0 votes

3dsMax Script for Simplifying the Process of Editing Sweep Modifier's Section .

missing modifiers

5 votes

MissingModifiers - adds some of the modfiers that have not been mscroscripted by discreet

miauu's Statistica

0 votes

miauu's Statistica offers you a lot more statistics information related to your current selection and entire scene.

The statistics are separated to 4 sections which you can customize by turning on and off options in the Statistica user interface.

UI_Transform_PivotCenter.ms

6 votes

This script will set the transform center to Pivot

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