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"Unhides and selects every parametric (non-collapsed) geometric object in the scene. Useful if you want to collapse everything before a big render or releasing your 3D file."
Selects all objects that have a same chosen material.
Usage: Open Material Editor and select a material (that is in the scene). Then run the script.
Note: 3ds max already has this functionality (right click on a material in the material editor and choose Select By Material), but you have to go through the Select Objects window.
This is a simple script for cleaning up material names in your currently loaded material Library. It's my very first attempt at maxscript and after Swami got done with my code it's practicly all his now. I HIGHLY recommend backing up your material library before using this.
"This script will take an object that is linked and skin it to its' parent.If the parent has a post fix of "Skel" then it will skin it to thecorresponding "Def" object.Required File: TiM_Lib.ms"