3ds Max | All

Skin_Paint_Toggle.ms

2 votes

This script will toggle the skin mofifier subobject mode on/off

UniMax IO

5 votes

A simple Homebrewed scripted Import/Export '.uni' format

Key word for the script 'Simple' nothing fancy.
Just geometry - a little uvw mapping with complete disregard for transforms - other than position.

Paramfind

5 votes

"Unhides and selects every parametric (non-collapsed) geometric object in the scene. Useful if you want to collapse everything before a big render or releasing your 3D file."

UI_Toggle_Xray_Frozen_Objects.ms

5 votes

Use this script to toggle see through for frozen objects on and off.

Create_Selection_Set_From_Bones.ms

2 votes

This script will create a selection set from the bones that are in the selected objects' skin modifier.

waRp SelectByMaterial

1 vote

Selects all objects that have a same chosen material.
Usage: Open Material Editor and select a material (that is in the scene). Then run the script.
Note: 3ds max already has this functionality (right click on a material in the material editor and choose Select By Material), but you have to go through the Select Objects window.

Name Cleaner

2 votes

This is a simple script for cleaning up material names in your currently loaded material Library. It's my very first attempt at maxscript and after Swami got done with my code it's practicly all his now. I HIGHLY recommend backing up your material library before using this.

Extcircle and Semicircle

3 votes

A small script that creates extend circles for use in mechanical modeling... Small modifications made by dejawolf

Convert_Linked_Object_To_Skin.ms

1 vote

"This script will take an object that is linked and skin it to its' parent.If the parent has a post fix of "Skel" then it will skin it to thecorresponding "Def" object.Required File: TiM_Lib.ms"

transformSelector

6 votes

Lets you select objects based on their position - rotation or scale.

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