3ds Max | All

DisplayMat

4 votes

Pick an object - run the script - this will show you the material assigned to the object.

LockUnlock_Enable_All_For_Selection.ms

5 votes

Locks Move - Rotate and Scale for the selected object(s)

Weld Map Verts

0 votes

This free scripted modifier for 3ds Max 2016 SP2+ will weld the mapping verts of the desired channel. Useful if you need to have the map verts map one-to-one with the mesh vertices (instead of a map vertex per face corner). Can be slow on high-poly meshes.

SantaSnapPoly

2 votes

Similar to SnapShot tool but it generates Editable Polygon object ( Default snapshot only generates Edit mesh Object). It supports range value to take a snap of animated object in to editable polygon

Mono Render Effect

8 votes

Removes the color of a rendered image.

CUI Loader

8 votes

"Allows you to load any CUI in your CUI directory with one button. Just make sure you add this button to every UI. This way - you can quickly jump around from one UI to another. It's great because it allows you to have one UI for modeling and another for animation!"

twoDPlanView

1 vote

Creates an orthogonal 2D Plan view of your scene, perfect for creating 2d elements using max's tools.

matSelect

2 votes

You set the name of a material in the scene - then the script selects all the scene nodes using this material

3DS Max - Unable To Drag and Drop Textures

0 votes

In this 3DS Max troubleshooting tutorial, we will deal with the problem of being unable to drag n drop textures from the desktop to an object or sub-object selection in the viewport.

DepthMatte

4 votes

Saves an image that represents the current environment ranges in the scene by changing all objects in the scene to a black matte color and rendering the scene with white fog. Good for doing postprocess fog and postprocess depth of field.
DepthMatte has been replaced with Atmpass

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