3ds Max | All

quick create dynamics

4 votes

creates particle system - force - or deflector at the origin without having to drag your mouse

Editor

0 votes

assigned to hotkey script will do:
turns single objects into editable poly
if selected more than one object - script will apply editable poly modifier
if upper modifier is editable poly - script will collapse it

so it possible to easily turns objects into poly and edit multiply objects..

v 1.1 - script deselects non-geometric objects (by checking for valid modifier) and keeps object selection after convertation

Deselect Invisible Edges

7 votes

This little MacroScript lets you deselect invisible edges while in SubObject/Edge level in an EMesh or MeshSelect Modifier.

mxtl: maxscript texturing language

4 votes

"As the name suggests - mxtl is a tool to generate bitmap texture using Renderman style shading language. Great for learning procedural texture creation using Renderman SL under 3dsmax enviroment. There is also several utilities with nice gui as well as sample shaders. Most of them was adapted from renderman shaders."

fr Defaults fix

2 votes

"Fixes the default in finalRender that objects are created with GI disabled in their properties. Just put this file in scripts/startup and all objects will create with send/receive GI and receive caustics turned on. One less thing to worry about. "

RadioMapper Package

4 votes

Radiosity Mapper. Takes RadioRay meshes imported using the MAX 2.5 VRML Importer or WorldGrabber and creates bitmaps representing the radiosity solution.

QuickMeshsmooth&Surface

3 votes

"Adds a Meshsmooth or Surface Modifier to an editable mesh/poly/Spline with iteration set to 1 in viewport and 2 in render for meshsmooth and step set to 3 for Surface - go down the stack in vertex sublevel - in move mode and toggle on show end result. In one click instead of 6!!!! "

rdg::envColorHelper

7 votes

This Macroscript generates a box in your scene that gives you visual feedback for the environment color.

RandomX

1 vote

Transform Randomizer for 3ds Max

Sym

1 vote

Takes any selected objects and instances and mirrors them across the x axis in one button press. A very simple script - I wrote it primarily for people like me who are modeling cars - buildings - helicopters - whatever - and want to build everything on one side and then make frequent previews of what the model will look like with both sides (and who don't want to click on many buttons).

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