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VertexColor Blend Material

1 vote

Shows DX material with textures blended by vertex color in viewport. Has interface that allows user to switch between Standard and DX versions and also toggle display of ARGB channels.

3DS Max - Easy Modeling - Simple Chair - Part 2

0 votes

This is the second part of this simple chair modeling tutorial, where we will finish it by modeling the seat part and the legs.

3DS Max - Attribute Holder modifier

0 votes

In this tutorial, we will learn about using the Attribute Holder modifier. This modifier serves as a container, and we will use it to instance some of the parameters that belong to some of the modifiers in the stack so that we can change them in one place. This is useful because it can save us a lot of time. With many modifiers in the stack, it's time-consuming to go down and enter the modifier to change the values. Sometimes we might even forget in which modifier the parameter that we are looking for.
In addition, we will learn about the Animate option in the Edit Poly modifier.

Pomodoro Timer

0 votes

A Pomodoro Timer is integrated into 3dsMax to increase productivity. It is compatible with 3dsMax 2016 and later versions.

Lesson 19 - 3DS Max - Total Beginners - Displace Modifier - Part 1

0 votes

This is a two-part tutorial, where we learn about a powerful modifier called Displace. This modifier creates a magnetic force that pulls the vertices, allowing us to achieve interesting topologies. We can use the Giamo only to drive the pulling force as we will see in this 1rst part, or we can map a bitmap, or a procedural map onto the Gizom to control the strength of each pulling force coming out from this Gizom. Throughout these two videos, we will learn about the main parameters of this modifier.

Honeycomb Plane

0 votes

A geometry plugin for 3ds Max, which gives users the ability to create a variety of honeycomb meshes. Below are some of the options users have when creating a Honeycomb Plane.

duplicated

0 votes

3DS Max - Easy Modeling - Parametric Infinity Cube Table

0 votes

In this tutorial, we will create a parametric infinite cube table and we will see how to keep some of its parameters parametric, meaning that, after making the main geometry, we can go back and change things in it. After extracting the necessary segments from a base chamfered box(used as a path), we will use Loft to make the main shape using a custom rectangle as a profile.

3DS Max - CreaseSet modifier

0 votes

In this tutorial, we will learn about the CreaseSet modifier. This modifier will allow you when using the OpenSubdiv modifier, to create sets from edges or vertices, and for each set, you can customize the level of smoothness/sharpness. We will also learn about the other parameters that can help us to work more efficiently with this modifier.

Doom Vraylight Portal Enabler/Disabler

2 votes

DoomLightPortal
By Vin Carbone (doomgrave)

This script will allow to Enable/Disable the Portal/Portal Simple option for Vraylights.
The option has been hidden in Vray 5.2 but it's still working.

USAGE
1. Open the rollout,
2. Make a selection of all the Vraylight you want to set
3. Press selected function:
Disable - to disable Vraylight portal option
EnableLP - to enable Vraylight portal option
Enable LP Simple - to enable Vraylight Simple Portal option

It works with any selection and any Vraylight shape

.ms file just run once and it will open

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