3ds Max | Scripts

Keyshift

9 votes

"Implements a ""waterfall offset"" to the controllers and keyframes set for selected objects."

Map Path Editor

5 votes

Changes all the map path´s of an object or scene to the path you specify.

RGBAout

4 votes

Save R -G - B and Alpha channels to 4 separate bitmap files for later compositing.

RenderLayers

4 votes

Create and Manage Matte/Shadow Layers for later 2D compositing. NEW!: Rendering Passes as LAYER-specific option. Fixed a bug with Target Lights. Started implementing Scene Snapshot options.

MeditExtender

8 votes

Allows up to 1024 samples in Material Editor. The additional samples can be scrolled up/down using a small floater. NOTE: Currently - only the displayed 24 samples can be saved with the MAX scene.

DESIE

5 votes

DESIE (Don'tEverSelectInvisibleEdges ;o) is an enhanced and interactive version of the Deselect Invisible Edges script. When toggled on - it will prevent you from selecting invisible edges while in SubObject/Edge level in an EMesh or MeshSelect Modifier. T

SMIV (Show Maps In Viewports)

2 votes

Allows to activate/deactivate the Show Map in Viewport for first level 2D Textures in any channel of a Standard material - in Standard Sub-Materials - and some of the channels of a Raytraced material. Works with selection sets or the whole scene.

Pick'N'Put

6 votes

Browse images and assign directly to objects as textures (a la DUP's Drag&Drop)

SmartHide

8 votes

Hide objects - even if in an open group

Lock Keys Util

3 votes

The attached macroscript gives various options for modifying existing keys (any/multiple tracks) to be lock keys - as well as creating lock keys for pos - rot and scale.

This can be a big time saver for character animation - especially for setting up feet plants and keeping them locked for set durations.

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