3ds Max | Scripts

Camera exporter

3 votes

An easy ASCII camera pos and lens exporter.

Draw vector

3 votes

The ever useful draw vector. Draws a spline shape the length - direction and colour of a point 3. Now updated to include drawaxis - for viewing any maticies you may create.

Magmalicious

5 votes

"Scripted material plugin called 'Magmalicious' - inspired by Frank Delise's lava shader. For best results add a displacement approximation modifier to your object and adjust from there...
1.4 Update: Added coordinate selection - XYZ or UVW."

KillLayerMan

6 votes

"Destroys all layerman information for the entire scene - both at the object level and the scene level by destroying the perisstent lm info in the scene.
version 1.11 Also deletes callbacks left by layerman "

Shatter

6 votes

"Two part script that is used for exploding meshes in to separate objects by their MatID's. It also has options to group the new meshes together. A textbox for a user prefix name. An option to remap the new objects from multi-sub to standard materials. The original is left unaffected."

copy Color

0 votes

Copy photoshop hex color into max (and color conversion)

DoberMan

6 votes

"DoberMan is a free collection of scripts which allows you to save your MAX scenes as RIB files for use in a Renderman compliant renderer.
1.2 Update: some animation export bugs fixed"

patchSmooth

6 votes

This script takes selected 'Editable Patch' objects and then smooths out all the tangent handles to be normal to the surface - so that you get a nice smooth patch object.

Wavefront OBJ Importer

4 votes

"Script for importing Wavefront .OBJ files - together with their associated .MTL material definition files. Wavefront OBJ files can be exported from many different programs including Lightwave - Poser and Milkshape 3D. br>1.1 Update: Removed gmax specific functions. so it now works on 3DSMAX R3/4 & gmax"

my Layer

9 votes

"Advanced display organize / Layer manager tool - Hide/ show/ freeze/ select objects in a click (on object base or whole layer) whithout switching panels or having the big display floater in screen all the time. Organize your objects into layers - just like you would do in photoshop [To make sure you get the best out of this tool - read the HTML helpfile]

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