3ds Max | Scripts

Light_List

6 votes

"This is an update of the original Light Listener script made by Frank DeLise.Changes: Name field expanded now supports longer names than the original 6 characters. Backup original version (Macro_LightList.mcr) before installing this."

Velocity Grapher

4 votes

"This utility creates items in Track View enabling you to view the position velocity of up to 9 objects simultaneously.
Updated for 3ds max 4.x by Swami Lama"

TerraCamOut

4 votes

This exports a max camera to a terragen script. The interface has some information about how to use it. (After you render your terragen sequence with this - you can re-project the renders in max onto your imported terragen mesh and render motion blur.)
Interface snapshot

Nurbs Light

5 votes

"Nurbs Light places omni lights on any NURBS surface (along iso lines) in order to simulate area light. This will result in soft shadows and GI look.
Version 1.7 Update: all lights are created as instances - updating lights should work bit faster - also Cast Shadows checkbox bug removed.

Light Excluder

2 votes

Excludes one or more objects from multiple selected lights at the same time.

Three_Fing_Hand

2 votes

This is a scripted modifier. To use this script - place it in your scripts/startupscripts folder and restart Max. A new modifier will be available called Three_Fing_Hand. Add this modifier to your hand control object and wire your fingers to the sliders in the modifier.

SquareTextureCheck

1 vote

Checks all materials in the scene and reports any that do not have square textures(to the power of 2).

Eyeball Generator

5 votes

"A script that creates an eyeball with spinners to control pupil and iris size. based on the modelling in Adam Brody's great eyeball tutorial. As you can tell my scripting ability is non-existant but it gets the job done - just! It has some basic materials applied. The iris has an FFD so you can bulge it after."

Tic-Tac

1 vote

"Tic-Tac will help you set and animate clock pointers. Each pointer rotation depends on rotation of others - just like in real clock. Script will create as few keys as it is possible (for analog movement only two: at beginning and end of time range). "

StitchBatch

3 votes

Lets you run stitch simulations on a bunch of objects over a bunch of files in a batch process.

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