3ds Max | Scripts

HitchHiker v4.3

70 votes

hh-new

Quick Clay Render

40 votes

Clay Render

 

One click will render your scene as a 'clay' style image, leaving the scene, materials and all your render settings exactly as they are. Code has been updated to create the floor plane at the lowest vertex in the scene, and to make it easier to customise (different renderers, alter the material colour, environment background and light type).

savePreviewToMaxfile

16 votes

Saves a jpg file containing your last render everytime you save a max file. Helps to keep track of your changes.

Animation Range Presets

16 votes

A simple interface to manage animation ranges.

Max2Milo

8 votes

This script exports max camera animation to Milo motion control rig www.mrmoco.com

How to use:
select the camera you want to export (target cameras only), set the time range, select the file output path and click "Export".. that's it.

Note:
be sure to select the right working units for the exporter to export data correctly

UV aligner

30 votes

Script for aligning and looping vertices (uv's) inside the UVW unwrap dialog.

maxFX scene

48 votes

SINCE I HAVE NO PLANS OF DEVELOPING THIS SCRIPT FURTHER THE SOURCE IS PROVIDED UNENCRYPTED "AS IS" FOR DOWNLOAD HERE:
http://www.ntashev.com/resources/Scripts/raw_scripts/

Anyone who has enough knowledge in MaxScript is encouraged to update it and, hopefully, share it with the community :)

Vertex Color Tools

9 votes

Combine all the necessary tools under one roolout for vertex color creation.
Functions include Lighting,Floor and Environment Setup,Geometry Selection,Radiosity Rendering,Assign Vertex Color,Clear Vertex Color Channel,Welding UV Seams in Vertex Color Channel to avoid vertex bloat and Cleaning.

Backup Max INI File

63 votes

Made a copy of Max INI file and save it with the same name (3dsmax.ini) into Archives folder in Max 9 and higher, or into Autoback in previous.

UIMod

52 votes

UImod is a new UI for modifiers that is displayed in overlay of your active viewport in 3ds Max.

You can make a button from the modifierstack of your selection. This will save all the modifiers on this object and all the values of the properties of the modifiers. You can see this in the video where I change some checkboxes and values of modifiers.

Right clicking on the button gives you the properties of the button. You can change the name and folor of the button. More options will be coming soon.

 

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