3ds Max | Scripts

Diffuse On-Off

5 votes

Simple switches for diffuse on/off texture in viewports by object selection. No need to goto the materials panel anymore

Metal Peg Imprint Thing

9 votes

Allows user to simulate one of those metal-peg imprint things. The ones that you can press your hand or face against and see a relief version on the other side. This script allows the user to use an animated map to simulate this with growing cylinders.

Camera Track set

5 votes

Includes 3 scripts - EasyCameraTrack - Reverser and MotionTrans that aid in camera tracking.

EdgeLoop

4 votes

Automates the selection of edge loops around your model. For example - a forearm should be built with nice clean contour rings. With EdgeLoop you can select just a part of that ring - and it will select the whole ring. Works great for character modelling.

AlignView2Object

12 votes

"Select a single object (anything except objects with Targets) - press button - select an Axis to align and Perspective/User view mode and press OK to align the view to the object or cancel to reset to the original view (as well as possible).

AssignObjectMatte

4 votes

Assigns a matte material to selected objects for use with compositing. Use on objects that are being used to block non Matte objects and that don't need to cast or receive shadows.

KillAnimation

4 votes

Simply kills any and all animation for any object you have selected.

PrepFamous

3 votes

Turns the tedious process of preparing a character for use with Famous Faces.

ShaderConverter

5 votes

Takes various sets of materials in your scene and changes all their shader types to a user definable type.

HDRdomeLight

15 votes

A normal dome light - as in the stuff we use to fake GI - but it doesn't create the lights until you hit render - then cleans up afterwards - so it's a bit neater. Besides that - I've added in some pretend HDRI stuff - as in the stuff outlined by Paul Debevek and seen in the short Fiat Lux at Siggraph.

Syndicate content