3ds Max | Scripts

Blue Print

3 votes

This script can make your blue print works easily. Creates 4 planes and maps which you selected bitmap.

Math Functions

7 votes

This is a set of Max Script functions that are to be loaded and globaly and then called from other scripts or script controllers. Read the notes in the file for further help on usage for the scripts and what they do.

Reference Plane Creator

11 votes

It is a utility that:
- Creates 3 types of references from side - front - and top views (independently) with your selection of
- Creates a correct size plane (the size of the image) at world center [0 -0 -0]
- Puts the plane in a seperate layer (for easy hiding abilities)
- Creates a material with the diffuseMap as the image and toggles it on

Select Polys by VertexCount

8 votes

Selects polys with a given vertex count

Add_TurboSmooth_Modifier_2.ms

5 votes

This script adds a turbosmooth modifier with an iteration of 2

Expand_Wrap.ms

2 votes

"This script will expand one mesh to the surface of another mesh or meshes. This can help making a lowpoly collision object for a character. First a snapshot of the selected object is created. The original object is put into box mode (so it is easier to see the result). Snapshots are created of the selected target object(s).

Inheritance_Rotation_All_On.ms

2 votes

Enable all Rotation Inheritance for the selected objects

Inheritance_Scale_On_Z_Toggle.ms

8 votes

Toggle Z Scale Inheritance for the selected objects

OffLoad_Light.ms

4 votes

Use this script to offload the deformation rig for a selected character. The character needs to be set upusing the naming convention listed in the tutorial section.Required File: TiM_Lib.ms

Select_All_Animatable_Biped_Objects_And_Keys.ms

3 votes

Using a selected biped body part this script will select the rest of the biped body parts and all of their keys.

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