3ds Max | Scripts

StainedGlass

9 votes

This script make stained glass like object.

Lock Object

8 votes

Lock Object and Unlock Object - these two scripts - intended as toolbar buttons - lock the 9 transforms for your object

MultiWire

8 votes

"Enhances Parameter Wiring with the following options:

  • Multiple Connections with a single selection
  • Instanced Wire Controllers option
  • List Controller support for mixed Wired/Interactive controls
  • <
  • Remove Viewport Background

    4 votes

    "Removes the background image from the active viewport. The macroscript executes backgroundImageFileName="."

    ExpertModeControls

    6 votes

    Moves common animation controls into a floater and stores all selection sets in a fast and convenient listbox.

    ParticleControl

    6 votes

    Will change various particle system related values globally for all selected systems - even between dissimilar particle systems.

    RenderCam

    7 votes

    When running (and on is pressed) will output a sequence of rendered images of whatever was in your camera view at the current interval time. Useful for outputing a sequential set of images showing the progress of you building your scene. Minimize the script (don't close it) to let it run without cluttering your view.

    LockSkinWeightsR3

    1 vote

    Allows you to lock the skin weights - so that if you are morphing below a skin modifier the mesh does not move outside bones influence - the weights do not change. Has no reset in R3 - you have to do that by hand in the skin modifier.

    Erase Vertex

    3 votes

    This works almost like the nendo vertex collapse tool. Differences: When deleting neighbouring vertices - the new polygon will be clear (no edges going through it - only around). This results in the following thing: When deleting vertices along a complete (circular) edge loop - the resulting object will look funny

    FindByMaterial

    4 votes

    Like SelectByMaterial - but instead just gives you a list of all scene objects that have the currently selected meditslot material assigned to it.

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