3ds Max | Scripts

Expand_Wrap.ms

2 votes

"This script will expand one mesh to the surface of another mesh or meshes. This can help making a lowpoly collision object for a character. First a snapshot of the selected object is created. The original object is put into box mode (so it is easier to see the result). Snapshots are created of the selected target object(s).

Inheritance_Rotation_All_On.ms

2 votes

Enable all Rotation Inheritance for the selected objects

Inheritance_Scale_On_Z_Toggle.ms

8 votes

Toggle Z Scale Inheritance for the selected objects

OffLoad_Light.ms

4 votes

Use this script to offload the deformation rig for a selected character. The character needs to be set upusing the naming convention listed in the tutorial section.Required File: TiM_Lib.ms

Select_All_Animatable_Biped_Objects_And_Keys.ms

3 votes

Using a selected biped body part this script will select the rest of the biped body parts and all of their keys.

SelectedVert_Weight_to_point75.ms

5 votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to .75.

UI_Align_Position_YZ_Choose_Type.ms

5 votes

Align Position Rotation and Scale of selection to target from Center to Center

UI_Hide__XBip_Objects.ms

6 votes

"Use this script to hide all objects with "_XBip" in the name."

Wire_Chain_Z_Rotations_To_Ctrl_Object_Direct.ms

6 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.

muscle editor

7 votes

Muscle editor is a macroscript for making a true use of the bone scale/squash options in your rigs.

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