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Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.
Can gather information from users PC such as Memory - Graphics Card - OS - CPU type and speed - 3DS Max Version - PC name - current Renderer as well as hard drives on PC. Uses existing maxscript code as well as uses activex to read included HTML file with Javascript which uses WMI to get other PC data.
Submitted by Neil Blevins on Fri, 2006-10-20 20:45
7
votes
Selects all objects visible in the scene that are parented to the world (ie - that aren't linked to any other object). Useful for linking a set of objects to a dummy without destroying their original hierarchy.
"Simple to use - but powerful script that is able to plant Hair on your objects! It generates lots of simple renderable shape objects to simulate hair. It is highly customizable and interactive."