3ds Max | Scripts

WkSpaceLights

4 votes

"This script simulates global illumination. Based on the skyDome principle - it allows you to choose an object as a light emmiter - it will hold one light on each of its vertices. Light color - intensity and common parameters depend either on the value of the softselection you made on the vertices - or on the diffuse map used by the support.

Biped Cataloger

6 votes

Point this script at a directory of .bip files and it will generate AVIs showing what each .bip does. This makes it handy when working with multiple .bips in production because you can look at a directory of AVIs to find the proper file.

PEN character setup

6 votes

"Created for setting up list controllers on control objects for animation. Zero out position and Zero out rotation will add the second contrller in the list to the first then set the second controller to zero again.

Toggle Meshsmooth

6 votes

For every SELECTED object that has meshsmooth on its stack - this will toggle the enable state of the modifier on or off.

DEM Earth

5 votes

DEM WGS84 Whole Earth importer

Set Paths

4 votes

Writes to the 3dsmax.ini file to set your open - save - stuff like that.

Planter

4 votes

"Takes a selection of objects and aligns them to a ground object. Good for taking rocks and scattering them on an uneven ground surface - etc.

SSelectFalloff Manipulator

5 votes

"Adds Manipulator for SoftSelection Falloff in Editable Poly
Updated 6/26/01 to work in orthogonal views"

Bone info

7 votes

This is handy. In a skin modifier - select some verts and press the button. Util goes off and get bone assignments and weights for each vert. Good for fixing blending problems. Also tells you if vert weights are normalized or not.

Render Sizer

4 votes

Do you need to render for print output? This will tell you what size to render at if you input a DPI and a print size. Beats doing it in Photoshop!

Syndicate content