3ds Max | Scripts

SelectedVert_Weight_to_point75.ms

5 votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to .75.

UI_Align_Position_YZ_Choose_Type.ms

5 votes

Align Position Rotation and Scale of selection to target from Center to Center

UI_Hide__XBip_Objects.ms

6 votes

"Use this script to hide all objects with "_XBip" in the name."

Wire_Chain_Z_Rotations_To_Ctrl_Object_Direct.ms

6 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.

muscle editor

7 votes

Muscle editor is a macroscript for making a true use of the bone scale/squash options in your rigs.

Random Replacer

6 votes

The same as my random replacer script - but it now supports groups as well. There is also a checkbox if you want to delete the old objects and the undo works.

EPoly MatID Randomizer

7 votes

Randomizes the material IDs on an editable poly object. Allows you to exclude certain polys (like if you have random stones set in uniform grout) by setting their ID outside the range of random values.

Trajectory Toggle

5 votes

This is a script that is used as a custom attribute that will allow you to
select this button then select an object in the scene and it will enable
trajectories. This is a speedy way of allowing your rig to incorporate
animation. Great for animators.

File Browser

1 vote

Floating utility that lets you browse directories and run scripts.

ToonAssistantConverter

3 votes

Coverts normal multi-subobject materials to toon assistant materials - and vice versa.

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