3ds Max | Scripts

Light Enhancer

3 votes

Simple util that creates visual helpers linked to your lights that mirror the colour of the light in both wireframe and material colour. Cap of helper indicates multiplier.

SetFL

4 votes

"A number of camera people have noticed that max cameras' focal length has a lower limit of 9.857mm. Strange. huh? Well. Here's a little script that works around that."

Viewport mode toggler - Wire/Face/Smooth

7 votes

Got a need for something like this when I was modeling something mechanical and the embedded 'smooth' in the meshsmooth modifier were bugging me since it made it hard to see the proper flow of the faces. This script is a little 'hack' to using the standard viewport mode shortcuts - and I personally have it mapped to the F3 key instead of the default.

AnimationRangeExporter

9 votes

This script is designed to assist in exporting character animations for games. The basis of this script is that it creates a note track for the rootnode. Note keys for this track will determine the START and END of your designated (named animation). You can quickly go to each named animation via the dropdown list. Export Int will export the current named Animation.

Solarize

5 votes

"Solarization is a term from traditional photography. Basically - it means - that brightest areas of image are inverted. It's very difficult to create good image with solarization - mostly because this effect is very psychodelic and looks good only with certain scenes. Also in a 3ds max 3 version

Loop Checker

3 votes

Renders the first and last frame of your animation and automatically loads them into RAM Player.

Layer Manager 3.0

4 votes

Layer Manager is a utility that creates layer controls for 3D-Studio MAX.
When Using Layer Manager - every object that is created within Max is placed on a Layer - each object defaults to the World Layer. Each layer has it's own properties - and each object assumes the properties of the layer it exists on. Layers can easily be hidden - frozen or given an alternate material.

ToggleVertexColours

3 votes

Toggles the vertex colours on/off for the selected objects.

Tic-Tac

1 vote

"Tic-Tac will help you set and animate clock pointers. Each pointer rotation depends on rotation of others - just like in real clock. Script will create as few keys as it is possible (for analog movement only two: at beginning and end of time range). "

StitchBatch

3 votes

Lets you run stitch simulations on a bunch of objects over a bunch of files in a batch process.

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