3ds Max | Scripts

Turbo Squid Max Scripts

6 votes

"Allows you to prepare and package your models from directly inside Max. They will cut thumbnails - count polys - and zip up your assets quickly and efficiently."

cometWeightTable

1 vote

"This script does a Maya like Component editor - in that for the selected object - this will show the vertex 'skin weights' for each bone in an editable table for the top most skin modifier. And through editing the table - it allows you to easily set vertex weights for multiple vertices at once.

MissingUVWSelect

5 votes

Takes your selected objects and selects any objects among them that do not have a UVW mapping modifier present. Useful for finding objects that may require mapping coordinates in order to render. Will only select geometry - not lights or helper - etc. Written for Flappy.

BlankMat

7 votes

Quickly assigns a default material to your whole scene.

Animated Translucency

6 votes

This should probably be a version 0.1 but anyway. This builds translucency data for sequences. Multiple object support. Needs jblib and jbfunctions from www.johnburnett.com. Little testing so far - but it works for me:) Note there is a excessive amount of progress bars right now which gives you a lot of screen flashing on light objects. I can reduce this somewhat.

Typer

4 votes

Creates a 'typewriter' effect. Also allows the letter to fade in. User can customize the length of apearance - and delay between letters

ParticlePercent

3 votes

Lets you globally/locally adjust the percentage of particles displayed in the viewport based on presets.

Global Surface Control

2 votes

Globaly change subdivision steps for Meshsmooth - Patches - Spline Surfaces and Polyobjects.

TimeTools

4 votes

Utility that lets you add/delete/scale time for collections of objects.

CalcShadow

5 votes

Calculate memory consumption of shadowmaps

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