3ds Max | Scripts

Select More Target

11 votes

Slim (self explained) selection assistant.

SMT

Commonly useful when select target lights, cameras or tape helpers,
or any objects with (older) Look_At transform controller applied
and you wish to select their targets as well.

Q.A.C. (Quick Assign Color)

11 votes

This little and funny Script, allows to change Wirecolor and Standard Material to a selected object without open and change the diffuse color in Material Editor. Very useful for quick application of basic colors on the object.

Q.a.c.

MR_Proxy_BakeAll

27 votes

This scripts enable you to change selected objects(with animation) to mr_Proxy objects.
And you can change some parameters of selected objects all at once.
Caution: If you wanna use property "AnimOffset", you have to apply Skin modifier or
other deformation modifier to an object, whose animation is just drived by linked hierarchy.

How to use: Just put this script to \3ds max root\ui\macroscripts\. Then, start up 3ds max,
and go to "Customize"->"Customize User Interface". You can find this script in a category "DSTRUEVISION".

matMerge

12 votes

"Lets you select the name of a material in the scene - the script merges all materials with the same properties:

  • ambient color
  • diffuse color
  • specular color
  • shinness
  • shinness strength
  • opacity
  • diffuse map
  • "

    Assign Vertex Color by AutoIt

    5 votes

    pressed Assign Vertex Color by maxscript

    v1.5  : if no lights  , auto create skylight

    1. run  _Assign Vertex Color by AutoIt v1.5

    2. setup Radiosity and calculation

    3.select obj   , press "Bake Radiosity to Vertexpaint Layer"

     

    Height Colorizer

    14 votes

    Originally created for a request on the ScriptSpot forums: http://www.scriptspot.com/forums/3ds-max/scripts-wanted/material-id-percentage-by-height-like-beiging-watercube-auditorium. The script will take every object selected and assign a wirecolor depending on the item's height relative to the total selection height.

     

    Running the script will create a rollout with a few options:

    E-lights

    15 votes

    Script originally based on the code from E-light 1.02 by Ronnie Olsthoorn - new features detailed below.

    'This script generates a geosphere with lights on its vertices. The lights can be coloured using a bitmap. The settings let you create a lightdome that simulates complex environment light.'

    Scene explorer expansion pack

    31 votes

    including light and camera lister for Mental Ray, VRay and Maxwell render.

    ** Updated to work with 3ds 2008, 2009, 2010 **

    Stretch Bone Indicator

    8 votes

    This script will setup a script controller on the scale controller of the bone. The script controller will monitor whether the bone is being stretch below or beyond a set value, and color the bone to a user defined color.

    The concept is taken from the free tutorial by Chris Thomas at; http://www.cg-academy.net/pages/free_tutorials/tut_scripted_color_to_length/tut_scripted_color.php

    Muscle Setup

    15 votes

    This script will setup either a bone or a cylinder (with a flex modifier), between two points.

    Just drag and drop into 3ds max. The script can accessed be under the "Toke Scripts" category.

    Syndicate content