3ds Max | Scripts

Populate Material Editor

2 votes

 

This script will, load selected objects materials in the chosen material editor ( slate or compact ),

there is also a "Reset Material Editor Slots" button, that clears the material editor and replace each slot by a new material of the current renderer, it works for Vray, Corona, Arnold, F-storm and Octane, else it will create some 3dsmax physical material instead.

Clothify Pro

4 votes

Clothify Pro is a modifier for 3ds Max that makes modeling and animating cloth easy, controllable, artist-friendly, fast and non-destructive.
Get it from https://mariussilaghi.com/products/clothify-pro

Showcaser

0 votes

Showcaser

0 votes

Time Range Manager

27 votes

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.

 

See online guide in links section. 

 

Chaos Phoenix Assets Relinker

0 votes

Here is a short script I have written in order to Relink quickly Phoenix Simulator Cache paths and Volume grids. Otherwise you need to select each one and relink them manually one by one which takes a lot of time if you have 3-4 and more of those in your scene. Enjoy and let me know if you have any comments.

Quad Cylinder

17 votes

Since I've written a few functions to make my life easier while working on the Gear primitive (plus one that I later discarded, intended to fill holes), I figured I could just as well make a quad cylinder as a much simpler example how to tie these functions together. Enjoy and feel free to rip the code apart and reuse it.

Delete Modifiers

10 votes

••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 2.0
This little tool provide advanced way for modifiers deletion, especially in complex scenes. Second version can be also used to:
- select group of object that share same modifiers
- turn on/off modifiers by user choise
Requested by draging

Camera List Navigator

-1 vote

Camera List Navigator

-1 vote

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