3ds Max | Scripts

CameraTransfer

5 votes

Takes a camera and outputs it's movement to a textfile - which can then be read in by the same script and applied to a camera. This is useful for transfering camera information between different packages (in the future) or different releases of max - for example - converting an r4 camera to r3.

DeepValley Free

8 votes

This is a free version of the commercial landscape creator DeepValley. Features advanced terrain creation with four kinds of generator that can form the terrain of the mountain - the ridge - the sierra - the valley - the canyon and so on. Also includes erosion ability and preset terrain materials.

Anim Range

7 votes

A quick utility to set the animation ranges. Original code written by Swami. I just stripped it down for my needs. All credit goes to him.

MeshMorpher

9 votes

Morph an object into another form according to their face arrangement. So - as long as all the faces equal for the two meshes and the faces are arranged in the same order - you can morph it.

TargetSync

6 votes

Takes all your cameras and lights in the scene - and changes the name of their targets to properly reflect the name of their parent camera or light.

Particle test code

10 votes

Test code for a script particle system. It works and can generate particles of different types. Also has gravity and wind resistance. Maybe someeon will take it somewhere?

Turbo Squid Max Scripts

6 votes

"Allows you to prepare and package your models from directly inside Max. They will cut thumbnails - count polys - and zip up your assets quickly and efficiently."

cometWeightTable

1 vote

"This script does a Maya like Component editor - in that for the selected object - this will show the vertex 'skin weights' for each bone in an editable table for the top most skin modifier. And through editing the table - it allows you to easily set vertex weights for multiple vertices at once.

AtmPass

4 votes

Lets you create several different kinds of atmospheric passes. For example - you can saves an image sequence that represents the current environment ranges in the scene by changing all objects in the scene to a matte material and rendering the scene with white fog. Good for doing postprocess fog and postprocess depth of field.

GodsEyeView

8 votes

Quickly makes an ortho camera from one of three vantage points. Good if you say want to quickly setup a camera aligned to an orthoview - or good if you want to render some elements flat.

Syndicate content