3ds Max | Scripts

animhelp

3 votes

Animation helper script to dynamically add animation ranges. By clicking on a stored range the active range is set back to the stored range.

The animation ranges are stored within the scene, no additional files are used. Animation sequence can be changed, exported or deleted.

J3D Moya

2 votes

======================= Overview =======================
It transfers geometry and animation (cameras, meshes and vertex animation) back and forth between modo, Maya and 3dsMax. It also sends geometry to Mari.

MarvelousTool

4 votes


This tool will helps in preparing objects imported from Marvelous Designer.
For more info visit this THREAD where I have explained how to use
this script or see tutorial under Additional Info section.
Requested by ice-boy

Sequence\Tag Manager

13 votes

The main idea - no more flying sheets and notepads for sequence ranges and stuff :)

With this tool you can save custom frameranges and quickly cycle betwen them. Also has control over the Frame tags, and lets you easily queue tag times which you need to get rendered.

AttachmentAlign

0 votes

AttachmentAlign is a script to get automaticaly postioned your Helper with an Attachment Constraint.

- So you got your mesh (Editable Poly) ...
- You place your target (Point Helper), where you want the helper to be on your mesh (If you want to, use AutoGrid) ...
- Run the script and pick the mesh & helper

-> A new helper will be created and attachment constraint to the surface of the mesh at nearly the point were your target is.

Highest accuracy does take rly long and is not effective enough, i think, so use the default...

Auto-Link

3 votes

This macroscript adds an "Auto-Link" mode and allows to link objects very quickly when using "Paint selection region" method in the main toolbar. But it works with any selection method and "Ctrl+click". This mode is helpfull if you often need to link a lot of objects together.

GTVFX-ANM_cameraBaker

1 vote

 

Bakes cameras per frame with optional transform, and optional frame range buffer.

By default this bakes the camera in World Space which is generally what you want. There is an option to bake the camera in Parent space if you check the box "Bake camera in selected objects space".

 

02/01/2014:

Viewport LoD Checker

12 votes

Viewport LoD Checker is a MAXScript for check the Level Of Details of your objects/character directly in Max Viewport. It hide/unhide objects depending on the distance.

Never forget to save your work before! :)

enjoy!

Kpivot

1 vote

Script assigned to a hot key, do not use interface.
Basic funkuii script:
1 - MOVE PIVOT TO CENTER OBJECT
2 - MOVE PIVOT TO SNAP POINTS
3 - MOVE PIVOT ON SECOND OBJECT
4 - CENTR PIVOT ALL SELECTION OBJECT

Cad-x-change

0 votes

A quick and simple utility allowing easy export and import of Cad or Max objects between software and between users

ie Typical Use 1: 2 users in one studio are modelling parts of the same model, cgartist 1 can exchange Max objects to CG artist 2 and vice versa with a click of button

ie Typical Use 2: A user in a alternative software such as Rhino or ACAD exports selected objects to fixed directory location- then with a click of the Max scripted button the object is imported- This way objects can freely be moved between applications.

I have examples of the RHINO script on my page

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