Create Reference planes from a .psd

47 votes
Version: 
v0.1
Date Updated: 
08/31/2010

PSDtoRefPlanes

- My first script, so all crits are very welcome!
- Run this script to create up to six reference planes (front, back, top, bottom, left, right) from a layered .psd file.

- To use:
1. Run script in max
2. Select .psd file (note this only works with photoshop files)
3. Select the height (in current file units) that you want for the reference 'box' - all other dimensions will be determined from the image aspect ratio.
4. Select whether you want the ref planes to be frozen (if frozen, the 'show frozen in grey' setting will be turned off for the planes)
5. Select the opacity of the planes (100 = fully visible, 0 = fully transparent)
6. Select the desired psd layer to use for each plane. A plane will only be created for each view if a layer is selected.
7. Click 'Make Ref Planes'

A new layer, called 'Reference' will be created (unless it already exists), and each plane is given a unique name.

- All comments and crits are very welcome!

Version Requirement: 
3ds Max 8 +
AttachmentSize
createrefplanes.ms5.85 KB
createref_screen.jpg48.83 KB

Comments

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k2000's picture

got it worked

layers were not rasterized text
now everything is cool!
thx

k2000's picture

3dmax design 2010 (win7 64bit)

script doesn't work for me
no reference plane were created - just an empty layer...

Wakx's picture

Спасибо, понравилось! Беру на

Спасибо, понравилось! Беру на вооружение

Michele71's picture

Very nice and very helpful!

Very nice and very helpful! Bravo!! :) :)

tetris's picture

good job ,man - it work!

good job ,man - it work!

mrazq horata i jivotnite

Anubis's picture

nice first script

nice first script
my suggestion - not use PSD files -
BitmapLayerManager cannot unload/dispose them from memory

my recent MAXScripts RSS (archive here)

Hani Tiby's picture

Cool

Very cool, and inspiring too.

Graph's picture

nice first script suggestion

nice first script
suggestion for better quality: use dxMaterials, they give a higher res in viewports

Raphael Steves

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