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Script

DebrisMaker2 - Procedural geometry creation tool

By theonlyaaron · Credited author: Aaron Dabelow · 2014-08-06

Version
2.0
Version requirement
2009
Date updated
2014-08-05
Votes
46
Download
Download
Description

The DebrisMaker2 is a free procedural geometry creation tool for 3ds Max, that lets you quickly create objects for your 3D scenes. With the DebrisMaker2 you can create brick, corrugated metal, crystals, gemstones, snowflakes, grass, gravel, leaves, logs, splinters, meteors, obsidian, pigeons, planks, twigs, river stones, sandstone, shrapnel and slate. You can input parameters to customize the style of your debris. 

UPDATE!  8-12-2014 : Network friendly deployment added. (debrismaker2.0_deployable.zip) Follow the readme for instructions on how to have multiple computers use the same script, without having to install it on all of your managed workstations.

 

 

Additional Info

Videos
Attachments
Comments (38)

For the ones having an error Creating Menu

kumodot · 2024-07-25

Hey. Tried to install in Max 2025 and got the same error as everyone else. I believe its because Max changed the Menu system a bit on this version.
But you can overcome it just go to:
- Customize > Menu Editor. Then on the Right Space, you can see all Max Menus.
- At the Bottom, click to create a new Submenu
- Type DebrisMaker2
- On the left column, search for DebrisMaker and drag to this new menu.
- Save and that's it. I was able to run it without issues.

For the ones having an error Creating Menu

kumodot · 2024-07-25

Hey. Tried to install in Max 2025 and got the same error as everyone else. I believe its because Max changed the Menu system a bit on this version.
But you can overcome it just go to:
- Customize > Menu Editor. Then on the Right Space, you can see all Max Menus.
- At the Bottom, click to create a new Submenu
- Type DebrisMaker2
- On the left column, search for DebrisMaker and drag to this new menu.
- Save and that's it. I was able to run it without issues.

It installs if you turn off "create menu item" checkbox.

stevesideas · 2024-07-08

As above :)

Very Nice

Gyu · 2015-04-20

So cool I want your script i imagine all is possible for create a great environments.
Tanks.

Seems great !

NicolasC · 2015-01-21

Thanks a lot for sharing :)

Useful script

mikeone · 2014-12-20

Thank you! And happy Holidays! ;)

Remerciements

Salentofano · 2014-12-15

Thanks !

This is very cool!!!

ermak · 2014-11-05

Hi Aaron! please tell me how can I implement a link to the website from my script via the button ? Thanks in advance for your answer.

Much Appreciated!

artrager · 2014-11-02

Thank you so much for creating and sharing these wonderful tools. I certainly will get a lot of use of of them. A huge help to me. So amazing! And great tutorials on YouTube as well!

themaxxer · 2014-09-16

can you also make a "swimming fish" module? :)
I would need this for an aquarium scene...

thanks for your great work.

best regards
themaxxer

Wonderful work

KenTanker0us · 2014-08-31

and free too? Yuda man. Whatever you're eating, keep it up.

2015 Installation problem =(

cecofuli · 2014-08-27

Unfortunately, I'm not able to install the script. Look at the screenshot.

SOLVED: Manually I copied the three directory in C:\3ds max 2015. But, in this way, I hade the same error. So I copied the Script directory also in C:\...2015\64bit\ENU\script. Now it works. But I'm not sure this is the bast solution...

Attachments

same issue

keinezung · 2017-10-30

Hi

I just discovered this amazing script but i can't use it. I have the same FileIn error as you. Is there a fix yet?

Thanks

error

keinezung · 2017-10-30

Tried it already, it doesn't work.

Smallpoly · 2014-08-25

Oh, wow. This is amazing.

Excellent

lightcube · 2014-08-23

I finally got around to using this today. I like it. It's really nifty.

So far the only complaint I have is that the objects always spawn at world origin (which is the only place that makes sense as a default point). But it might be nice to have some way to manage the spawning, like setting a new origin for them, etc. As it stands, if you spawn some bricks and some corrugated metal, they start to overlap.

I think that the easiest way to avoid the problem is to select the last set of objects as soon as they are created... so that if you accidentally made new objects that overlap, you can simply move the new group off since they are now selected.

Another thing you could do is expose the format (if any) that each module needs so that others can add new modules into the folder.

Also, a convenience tool for some objects would be to have options for making low-poly copies that have projection modifiers using the high-poly versions (the sandstone, logs, splinters, planks are all items that could use such an option).

The Pigeons is a really cool idea that would be great for some added features. Of course, the features I'm thinking are like Max 2014+ Populate but for birds ... which obviously would be a large undertaking. But at the least, adding a "casual eating" on the ground and mixing walking/flight animations in the settings and Pflow would be cool.

Anyway, these were my first impressions. Great tool and thank you for sharing with everyone.

Very nice script!

Koriak · 2014-08-21

Thank you for sharing! You did an amazing job, that's really cool, a time saver and really fun to use.

Michele71 · 2014-08-21

Nice job and very fun script :) Thanks for sharing!!!!!!

1rv · 2014-08-21

Hero clusters LOL

How can I install Plugin ?

Nicholas87 · 2014-08-12

I can't Install it, I hope anyone can introduce to install , I use 3Dsmax Design 2011 , Thanks so much

Brilliant Stuff

rezoloot · 2014-08-11

Thanks,
Will use your forum for requests but love it, have high hopes for this one.

1rv · 2014-08-10

yep water water splashes would be great addition!

Wow....

Anupom · 2014-08-10

This is one of the best one click script. Thanks man for this script.

Syphorlate · 2014-08-09

Amazing script. I love the high quality of the objects that are being created!
As a request I would really like to see a roof_tile module that makes broken roof tiles. Different types like clay and wood, some of them broken that adds extra flair.

Also cool would be if it were possible to pick a custom object and apply some of the deformations to it, I don't know how your script works internally but I suspect you are using proboolean and subtracting shelled meshes with noise applied(at least with the brick modules). Or how is that done?

Anyways amazing job!

Great Script!

Derp Meowslurp · 2014-08-08

thanks for it, i'll use it and if someone asks, i'll tell them I made it.

just a miracle

Nik · 2014-08-08

!

Awesome contribution!

Shane Bekker · 2014-08-07

I have had viewed script spot almost since it started but never felt the need until now to sign up and comment for such a useful script.

Really simple idea VERY well executed and probably a lot of coding. Hence as soon I use this in a paying job how can I donate to your work ;-)

1. A suggestion would be a few different kinds of birds like geese,ducks,crows or even sparrows.

2. Glass fragments from shatterproof glass and non shatterproof.
3. Pavers
4. Leaves
5. Insects that swarm, locusts, butterflies

Just some ideas

GREAT !

chakib · 2014-08-06

Very useful script ! I really hope to see more presets especially the water drops/Condensation on surface mode like for crystals, it will be my favorite one !

more debri type

wicq08 · 2014-08-06

nice script , i can see its use, what about earth(not a planet) i mean dirt , sand , mud, etc that can be animated(pushed it) when an object touch it(or collide it),i mean accumulation of dirt. another good thing would be to add more option for the many types of debris you already have, like scatter on a surface , none all the types has that , or group then as garbage accumulation or omething like that, nice script keep the fine job

cecofuli · 2014-08-06

Shocked! O__O Very, very cool script! Suggestion: roof and floor tiles =) Also an easy way to generate floor by spline as an outline

1rv · 2014-08-06

awesome idea, presentation and generosity.
Thanks!
Could it generate cash? I mean the real cash?

theonlyaaron · 2014-08-07

We'll see if v3.0 can ;)

scale

titane357 · 2014-08-06

Many thanks for your great tool !!! well done.
I wonder how it manage scale ?
I work in meters, I can scale created objects, but it is more painfull for hair and fur, or particle one.
Could it be possible to have a scale value ( 1 by default ) ?
Thanks.

awesome

oncire · 2014-08-06

Nice script!

theonlyaaron · 2014-08-07

Ha, Thanks for the collection!

I actually have 2 of those images in my references folder. Both of the concrete with re-bar images. I have some progress on that module, but I didn't think it would be worth releasing, and I intend on rebuilding it.

I also like the water droplets! I had a suggestion for a 'bubbles' module as well. I wonder if I could combine both of those together....

dsp_418 · 2014-08-06

This is really cool, helpful script thanks!
I'm gonna try a growth on the Pflow crystals, should be nice ;)