EdgeSmooth
EdgeSmooth is a free, open source plugin that makes smoothing in 3dsmax a lot easier. It allows you to smooth an editable poly by setting edges to "hard" or "soft". A "hard edge" means that the faces using the edge share no smoothing groups, a "soft edge" is the opposite. This will probably feel familiar to Maya users!
Remarks:
-The plugin uses smoothing groups, so you can mix it with using traditional smoothing. It may however change the smoothing groups on all faces in the object!
-EdgeSmooth only works with Editable Poly objects, not with the Edit Poly modifier.
The source code of the plugin is made available under the BSD license and can be found here: https://github.com/Pjanssen/EdgeSmooth
Here you can also find information about how to use the plugin through maxscript.
If you find this plugin a useful addition to your workflow, please consider making a small donation to support future development and maintenance: http://script.threesixty.nl/outliner/index.php/donate (temporary, I'll create a page for this plugin specifically later).
Comments
Is the actual edgesmooth.gup
Is the actual edgesmooth.gup file missing? (This is actually a plugin, not a script)
I usually don't have any
I usually don't have any problems with installing new scripts. And in this case the most strange thing is that the script files are deleted after Max restart!
Could it be that the
Could it be that the customisation of the UI isn't being saved? I have had issues with this myself when 3dsMax apparently doesn't have enough rights to write the cui files to disk. The annoying thing is that it doesn't warn you about this, so it just doesn't save anything and quits.
Try running 3dsMax with administrator rights before making changes to the UI. I hope that helps!
Script install issue
Hi. First of all thanks for the great script!
But I encounter one very annoying problem. Every time I restart Max (2012 x64) I find that the script is uninstalled! What am I to do to fix it?
First off, great little tool,
First off, great little tool, very handy, thanks a lot for sharing it.
This is just a suggestion but I think the ever so desired point-to-point edge selection tool(like the one in the Unwrap UVW) would be a really nice addition to this tool and also to Max itself, so you'll be hitting two birds with one stone, but I know your a busy fella(can't wait for Outliner 3).
The video shows how to
The video shows how to install the plugin. Just drag&drop the .mzp into 3dsMax and follow the instructions.
Install
I could not use this scrpit.i didnot know how to use. Can any one help me how to uses.It will be very beneficial for me.
thanks . i will try to make
thanks . i will try to make it work and keep you posted if i'm able to do it ... if not i will keep an eye out for your update ;)
again, very useful tool thanks
It will have to be recompiled
It will have to be recompiled for 3dsMax 2014. I don't have the SDK for 2014 though, so I can't do it.
But since it's open-source, you can pull in the source and compile it yourself. Build instructions can be found on the github page: https://github.com/Pjanssen/EdgeSmooth
will it be compatible with max2014 soon?
this tools is amazing ... i use it all the time, but we recently tested max2014 and noticed it is not compatible.
any chance on getting a max2014 friendly version soon?
thanks