EdgeSmooth
EdgeSmooth is a free, open source plugin that makes smoothing in 3dsmax a lot easier. It allows you to smooth an editable poly by setting edges to "hard" or "soft". A "hard edge" means that the faces using the edge share no smoothing groups, a "soft edge" is the opposite. This will probably feel familiar to Maya users!
Remarks:
-The plugin uses smoothing groups, so you can mix it with using traditional smoothing. It may however change the smoothing groups on all faces in the object!
-EdgeSmooth only works with Editable Poly objects, not with the Edit Poly modifier.
The source code of the plugin is made available under the BSD license and can be found here: https://github.com/Pjanssen/EdgeSmooth
Here you can also find information about how to use the plugin through maxscript.
If you find this plugin a useful addition to your workflow, please consider making a small donation to support future development and maintenance: http://script.threesixty.nl/outliner/index.php/donate (temporary, I'll create a page for this plugin specifically later).
Comments
This is indeed a limitation
This is indeed a limitation of the plugin, and I'm afraid I don't have a solution to it. However, the sourcecode is released under BSD license, so everyone is free to add to it.
https://github.com/Pjanssen/EdgeSmooth
nice thing! "EdgeSmooth only
nice thing!
"EdgeSmooth only works with Editable Poly objects, not with the Edit Poly modifier." No way to get around that? I use Edit Poly modifiers all the time.
Never get low & slow & out of ideas
3dsMax 2013 support
I've updated this plugin to support 3dsMax 2013.
Thanks!
Thanks!
Ah I hadn't adjusted the
Ah I hadn't adjusted the links here, sorry about that. I've had to take my website down for the moment: http://forums.cgsociety.org/showpost.php?p=7230632&postcount=378
You can find the plugin on GitHub instead: https://github.com/downloads/Pjanssen/EdgeSmooth/edgesmooth_1_0.mzp
Link broken
Hi,
Your download link seems to be broken :(
Good to hear that you got it
Good to hear that you got it to work! It seems odd that this should be required though... I wonder if there's something I can do about that in the compile/link process...
It works
Thanks for the hint! After installing the Microsoft Visual C++ 2010 Redistributable Package 64-bit it works ! Before, only the 32-bit package was installed on my computer.
If you're getting an error with MSVCR100.dll...
If you're getting an error with MSVCR100.dll, you may need to install the Microsoft Visual C++ 2010 Redistributable Package from Microsoft's site. This fixed the issue for me in Windows 7. After that it worked fine in 3ds Max 2012.
Thanks Pier, Love the script! :)
it works (on another computer)
on my computer under windows7 it still fails, but on another computer (same os, same maxversion) it works.