3ds Max | Scripts

0-255 to % Converter

11 votes

Calculator for converting percentage values to 0-255 values and back. Includes a color swatch that updates with the grayscale value equivalent.

Playback Tools

1 vote

I often use this tool when working in expert mode as it gives the user a small floating window that allows them to access the playback tools of the timeline.

MissingTextures

7 votes
  • Checks the scene for missing Bitmap textures.
  • Shows offended material - optionally searches all local and network drives for the bitmap - and can load the materials with missing maps into Material Editor.
  • Fuzzy Scan - the script can now find bitmaps with slightly different names as possible replacement options.

Draw Ex

5 votes

I'll have to admit I sort of pinched this idea from a lightwave plug-in thing that I saw on the net. I can't remember what it was called or who wrote it - but this is sort of like that - so credit to this bloke for that thing wot e wrote. This ones called 'Draw EX' standing for draw extrude - and thta's just what you do.

SplineBone

2 votes

"Allows you to create a linked bone chain that exactly follows a selected editable spline - regardless of length or segments. The bones are created from vertex to vertex. You can then use the original spline in a spline IK solution if you choose.

setPosKey & setRotKey

2 votes

works just like the create key dialog - just on position or rotation. i wrote these scripts to add to the quad menu - so i don't have to right-click the timeslider and uncheck things in the create key dialog. cuts down on mouse travel - yay wrists!

Apply Cropping

3 votes

Here is a script I wrote to turn on cropping for all bitmaps - usage is pretty simple - you can apply it to a mat library - scene mats - selected object's mats or materials in the ME. Checking 'Reset UVWH' will reset the UVWH cropping dimensions only on materials that do not already have cropping applied.

Toggle Edge Faces

5 votes

This tool will toggle the visibility of edge faces within the currently selected polygon.

SelectMaterialEdges

1 vote

Lets you select the faces where 2 or more materials come together and you can apply vertex colors to these faces for blending purposes

SmartGizmo

2 votes

This tool assigns a prefered transform gizmo type to any object. When enabled the gizmo will change to it's default when the object is selected. Also modifies active axes - coordinate spaces - snaps and manipulation.

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