3ds Max | Scripts

Architectural Glass

8 votes

This is a scripted material plugin that streamlines the process of making architectural glass materials. Includes:
- Speedy setup of reflection maps with or without nested falloffs and a variety of map types
- Automatic generation of frosted glass as seen at the top of this page ;)

Key Manager

8 votes

This is a version of the Key Manager script by Randy Kreitzman that I modified to work with TCB controllers instead of just Beziers. It allows you to change the tangent type - ease in/out and continuity for a bunch of selected Track View keys all at once. You can also shift the selection now - and affect prev/next keys as well. Works in MAX r2.5 - r3 and r4.

ReloadAllBitmaps

7 votes

Reloads all bitmaps that exist in all scene materials and medit slots.

UV Copy Tool

6 votes

Use the UV copy tool to copy textures - uv channels and vertex colors from one object to another.

ModifierManager

4 votes

"Allows you to add a modifer to selected objects (each modifier is a seperate modifier - not an instance of the same modifier which happens if you multiselect objects and apply a modifier in the modifier panel) - and to delete modifiers from selected objects (Any selected objects will have their modifier stacks checked - and any modifier that you specify in there will be deleted.) Replaces RemoveM

Quick Lighting

4 votes

Sets up easy lighting rigs quick and easy.

ViewCamera

2 votes

Lets you change your active view to any camera you wish. This has several advantages over the current change viewport to camera options in max. First - the list it offers is alphabetical. There's also more room horizontally to see the full name of the camera. And it also resizes itself to the number of cameras present - so avoiding unnecessary scrolling.

Random Materials

5 votes

Tool for quickly applying random materials (Standard or Multi/Sub) to the current selection.

Golf Ball Maker

9 votes

"Make A Golf Ball Script.
Click to view Screenshot"

Tile Renderer

3 votes

Renders image sequences to a tiles bitmap. Maily used for fonts in games. NOTE: Don't use safe frame as a render with safe frame on will not come out the right size. I think this is a maxscript bug

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