3ds Max | Scripts

TG-Max

5 votes

TG-Max is a MaxScript for 3DS Max which allows camera and lighting data to be transferred between 3D Studio Max and Terragen. The program is broken into two versions; Lite and Pro. Lite is free(for non-commercial use only) and includes simple features to export camera data from 3DS Max (limited to 100 frames) - import terrain geometry - as well as controls for animating camera zoom and banking.

Solar Time

2 votes

Create a random text - create a sunlight system - run this script. Select Sunlight - select text - and press the create button. Its very useful for people who need to make shadow studies. Just link the text to the camera and hit render. The text is still a little bit shaky but if you would just use somekind of monotype font it will be fixed.

Shape Backface

4 votes

Defaults all shape objects to be created with the Backface Cull object property turned off.

Monkeylab Select and Animate

6 votes

Modifier to animate vertices. As an alternative to Linked XForms. Based on Select Poly modifier. Exposes controllers for every vertex. Button activates scripted dialog to create/edit control dummies for (soft) selection

Copy_Paste_KnotVector

3 votes

This script can copy and paste tangents of knots and knot types. If more than one tangent selected on spline it takes the tangents of knot with less index. If more than one tangent selected on several splines it pastes tangents to knots on ONLY ONE spline with less index.

MorpherMan

2 votes

Util for keying and adjusting morpher animations - as well as copying morpher animation from one morpher to another.

Mesh Pull Modifier

6 votes

Scripted modifier plug-in that lets you pull or push a meshes vertices based on vertex color weighting.

BoxSkeleton

5 votes

Creates a set of boxes and attaches them to the bones of a biped.

ChamferBoxConverter

5 votes

"Converts a box to a chamferbox - and vice versa in one click. Will convert a few simple parameters - not higher level modifiers or anything - this script is primarily for someone who makes a box - places it right - maybe rotates it - then suddenly thinks ""d'oh!"

Particle Path

16 votes

Converts the trajectories of the particles of a particle system into editable spline paths.

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