3ds Max | Scripts

paintSelect

1 vote

"sub-objects of mesh and poly objects by 'painting' with a variable sized brush.
V1.2 Update: Fixed bug with renderable brush spline. Resizing brush with mouse works better now."

BSPack

5 votes

"Contains all the scripts contained in previous BSPacks. PLUS Updated Scripts: LightUtilities (big update) - ViewCamera"

Centre Pivot

6 votes

Centres the pivot point of the selected object.

Findmodifier

3 votes

"Finds modifiers in your scene based on class name of modifiers. It has some defaults added to a drop down list but you can type in your own.However - first you need to know the class name of the modifier that you are looking for. "

NURMS Toggle

2 votes

Simple macro for quickly switching between NURMS'ed EPoly object display in Smooth Shading and base EPoly object display with wireframe overlay.

Name Cleaner

2 votes

This is a simple script for cleaning up material names in your currently loaded material Library. It's my very first attempt at maxscript and after Swami got done with my code it's practicly all his now. I HIGHLY recommend backing up your material library before using this.

MJPolyTools

9 votes

"Poly modelling tools including: Connect Verts / Edges - Connect Edges X - Multi loop Split - Multi Loop Split X - Multi Loop Select - Loop Split - Loop Split X - Edge To Quad - Divide Edge X.
Make sure to check out the website for detailed diagrams showing how each tool works!"

Open Last Render

6 votes

This MacroScript opens the last rendered movie or frame sequence in the Ramplayer.

Animated Align

7 votes

This script keys the alignment of one object to another over a specified period of time. The user can chose to align the position - rotation and scale independantly or combined. Both the step size and frame range are user definable. It is very useful for keying objects on every frame for game exports.

XSnap

7 votes

"This tool is use for aligning Object -Quad or Edge from a source object to a destination object quad. It move the face and align it with the destination Object -Quad or Edge.And more it allow :

  • Snap the vertex of the moved Quad -O or E to destination Quad -O or E.
  • Syndicate content