3ds Max | Scripts

XAnim

4 votes

"Xanim is a small compact tool to use when animating in expert mode to access max animation controls"

WkLayerManager

6 votes

"The very good script of David Humpherys - slightly modified. It creates a set of layers - exactly as in Photoshop - to classify objects of your scene. They are easy to select - hide or freeze. You can even use an alternate material for rendering!

Slicer

3 votes

"This script is useful to cut a polygon face several times. The user can enter the distance between them - the axis (local coordinate) that the slice plane will move and how many times this will happen.
You should enable slice plane mode in a editable poly for this script work. It only works in selected faces."

PanoTour

4 votes

"Uses a helper object to place panoramanodes and render for each node a spherical panorama and generates optimized htmlfiles. You can also connect the nodes - so that you can generate a whole tour!
It works in 3ds max/viz 4 or 5 - with brazil - vray -insight - scanlinerenderer and fR."

Character Assembly Modification

4 votes

"This is an updated UI for the Character Assembly node - updates the .ms and also the characters macroscript. Interface snapshot.

trackViewFlatten

3 votes

This script is a Scripted TrackView Utility for Max r5 that will flatten out the hierarchy of the list in trackview. This is useful during animation - when you only want to see the leaf nodes in trackview.

SelectByName+

6 votes

Select objects in your scene using a wildcard system. As an example - to select every object in your scene with the word chair somewhere in the name simply type *chair*.

Disc Object

6 votes

Builds a disc like the top of a cylinder. Inspired by the need to build collision planes for Mayim Walkabout. This is a conceptual extension to a plane object - but this is a flat one-sided circular disc rather than a rectangle. Supports ellipse shape.

IK to FK and vice versa

3 votes

When having freeform forward kinematic animation - such as motion capture input - you may want to assign an IK solver to the animated chain - doing this will not destroy the underlying animation - and using this script - you will be able to snap the IK Solver Goal motion to the FK animation.

Multi-Render

4 votes

Renders all cameras in the scene with current render settings - sending the jobs to the Backburner Manager. Will need editing if you use a non 255.255.255.0 subnet mask.

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