3ds Max | Scripts

UI_Align_Pos_X_Pivot_To_Pivot.ms

2 votes

Align Position X of selection to target from Pivot to Pivot

UI_Transform_Cycle.ms

3 votes

This script will cycle through Move Roate and Scale

Sea Material

3 votes

Simple script just creates a plane and adds a sea material on it. You can change it's various properties like sea color - etc. Hope every one likes it...Works fine...

Load Notice

3 votes

Adds a notice (copyright - website address - etc) which will appear when a max file is loaded. Good for people distributing max files.

maxCapture

4 votes

Created for creation of screen captures for instructional tutorials - etc. Captures the current viewport in max - saves it as a sequentially named .bmp file. Creates a new .bmp every time you click the button. Saves the files as: 0001.bmp - 0002.bmp - 0003.bmp - etc. A thumbnail of each saved image is displayed in the control. Controls minimal to save screen space.

Set Sliding Key

3 votes

This simple script will set a sliding key for a biped character.

makeObjectsUnique

5 votes

Takes any selected instanced / referenced geometry and makes it unique.

Santa Polygon Isolation

8 votes

Similar to isolate selection tool but works in polygon and vertex level.Help you doing polygon modelling or modelling polygon morpher

Convert Selection To Edge Border

2 votes

This is for people who do lots of Edge Extrude - just use a lasso selection or paint selection (or whatever u like) to select some stuff around the border. Run the script. and wollaahh it has selected your outer border from the selection you did.

M Group

6 votes

This tool is used to create groups like in Maya and uses point helpers for the group nodes. There are also four Macro Scripts that come with 'M' Group so the dialog doesn't need to be opened every time. All options are sticky from session to session of Max and are saved to an Ini file that is stored in the 3DSMax/CFGPlugs as mGroup.ini.

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