3ds Max | Scripts

UI_Hide__XBip_Objects.ms

6 votes

"Use this script to hide all objects with "_XBip" in the name."

Wire_Chain_Z_Rotations_To_Ctrl_Object_Direct.ms

6 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.

muscle editor

7 votes

Muscle editor is a macroscript for making a true use of the bone scale/squash options in your rigs.

Random Replacer

6 votes

The same as my random replacer script - but it now supports groups as well. There is also a checkbox if you want to delete the old objects and the undo works.

EPoly MatID Randomizer

7 votes

Randomizes the material IDs on an editable poly object. Allows you to exclude certain polys (like if you have random stones set in uniform grout) by setting their ID outside the range of random values.

Trajectory Toggle

5 votes

This is a script that is used as a custom attribute that will allow you to
select this button then select an object in the scene and it will enable
trajectories. This is a speedy way of allowing your rig to incorporate
animation. Great for animators.

Particle Cloner

8 votes

Clones a particle array a user-specified number of times - changing the random number seed values for each instance.

LightSetLoader

5 votes

Merges light sets from a master light file.

Geo Sphere

9 votes

Port of the C++ GeoSphere to a scripted plug-in.

BigBrother

8 votes

Creates a list of various scene properties - to show what parts of the scene the animator may wish to optimize - like shadow maps that don't need to be as big - or uncollapsed modifier stacks that are too deep - etc.

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