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Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.
Submitted by Michiel Quist on Fri, 2006-10-20 20:45
6
votes
The same as my random replacer script - but it now supports groups as well. There is also a checkbox if you want to delete the old objects and the undo works.
Randomizes the material IDs on an editable poly object. Allows you to exclude certain polys (like if you have random stones set in uniform grout) by setting their ID outside the range of random values.
Submitted by Jonathan Reyes on Fri, 2006-10-20 20:45
5
votes
This is a script that is used as a custom attribute that will allow you to select this button then select an object in the scene and it will enable trajectories. This is a speedy way of allowing your rig to incorporate animation. Great for animators.
Submitted by Neil Blevins on Fri, 2006-10-20 20:45
8
votes
Creates a list of various scene properties - to show what parts of the scene the animator may wish to optimize - like shadow maps that don't need to be as big - or uncollapsed modifier stacks that are too deep - etc.