3ds Max | Scripts

Name Cleaner

2 votes

This is a simple script for cleaning up material names in your currently loaded material Library. It's my very first attempt at maxscript and after Swami got done with my code it's practicly all his now. I HIGHLY recommend backing up your material library before using this.

MJPolyTools

9 votes

"Poly modelling tools including: Connect Verts / Edges - Connect Edges X - Multi loop Split - Multi Loop Split X - Multi Loop Select - Loop Split - Loop Split X - Edge To Quad - Divide Edge X.
Make sure to check out the website for detailed diagrams showing how each tool works!"

Open Last Render

6 votes

This MacroScript opens the last rendered movie or frame sequence in the Ramplayer.

Animated Align

7 votes

This script keys the alignment of one object to another over a specified period of time. The user can chose to align the position - rotation and scale independantly or combined. Both the step size and frame range are user definable. It is very useful for keying objects on every frame for game exports.

XSnap

7 votes

"This tool is use for aligning Object -Quad or Edge from a source object to a destination object quad. It move the face and align it with the destination Object -Quad or Edge.And more it allow :

  • Snap the vertex of the moved Quad -O or E to destination Quad -O or E.
  • Property Changer

    6 votes

    "Property Changer is designed to change a single parameter on multiple (similar) objects in the scene.
    For Example: Change the length of all boxes in the scene. The New Value can be Absolute or Relative A Relative change will add or subtract the New Value from the current value on the object."

    DrawPath

    2 votes

    Makes it possible to create a spline - which repeats the trajectory of the motion of an object or one of its vertices

    Sub-D:Tools

    6 votes

    "Displays ‘Sub-D Surfaces’ or ‘Iso-Lines’ in MAX5 similarly to the way MAX6 - Lightwave - and Maya do.
    View Example Image"

    EPolyCounter

    2 votes

    "Simple tool that displays the triangle face count on Editable Poly and Editable Mesh objects. You can select multiple objects at once - and it works in Sub-Object mode.
    Original script by Fred Ruff"

    DFAniTranslator

    2 votes

    A maxscript to export max animation curves to digital fusions .spl format - and to import either max-exported .spl or fusion exported .spl files. Can also be used to bake procedural or layered max animation out.

    Syndicate content