3ds Max | Scripts

Hidden Surface Deleter

2 votes

Hidden Surface Deleter 

  

 

 

GTVFX-ANM_pointCacheHelper

3 votes

 

Will pointcache all objects in selection

Saves the cache files in the given directory

Cache files are named the same as each object

Will load caches back on to each object by name

Saves World Space Point Cache

Loads Local Point Cache

The option box to "Reset Matrix before load" is recomended and probably necessary in most cases. When this is done the objects will only display correctly with the pointcache applied and on. 

GTVFX-MSH_attachSelObjs

1 vote

This is a very fast and memory efficient script for combining multiple objects into a single mesh.

GTVFX-ANM_keyFrameOffsetter

1 vote

 

Offset the keyframes of all selected objects.

Offset all keyframes or just the selected keyframes

GTVFX-ANM_bakeVRCamFocusDistance

1 vote

 

Constains a point to a selected object and bakes the cameras focus distance to that point.

Useful if you're rendering with Depth of Field and want to keep an object in focus throught a shot. Or if you want to do a rack focus you can animate a point helper to visually set your rack focus speed and then bake the focus out to that object.

 

GTVFX-MSH_proOptimizeSelection

1 vote

 

For each object in your selection a proOptimzer modifier will be applied and calculated to the percentage you specify.

 

Once applied and you can update the spinner in the UI and see your objects update in real-time.

 

 

GTVFX-MTL_materialAssignmentTransfer

1 vote

 

A method for transferring material assignments for assets if your pipeline isn't set up for automating that.

 

 

GTVFX-SCA_addMaterialModifierToBaseObj

1 vote

 

Assigns a Material Modifier to the bottom level of the Modifier Stack with an option to collapse to the modifier once

applied.

Usefule for quickly changing the MatID for an entire mesh while preserving the modifier stack.

 

 

 

GTVFX-SCA_addSmoothModifierToBaseObj

1 vote

 

Assigns a Smooth Modifier to the bottom level of the Modifier Stack with an option to collapse to the modifier once

applied.

Usefule for quickly changing the Smoothing for an entire mesh while preserving the modifier stack.

 

 

 

GTVFX-SCA_populateAssetToSelection

1 vote

This is definitely a special needs tool. It's not one that would be needed very often, but when it's needed it saves hours of time.

Takes a collection of nodes parented to a master CTRL and populates them to the transform of a selected group of nodes.

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