3ds Max | Scripts

UVPipe - Mod by Norman3D

6 votes

This script will allow you to send meshes to UVLayout and get them back. It's a modified version of Robert Fletcher's script.

It should be compatible with 3dsmax 9 all the way up to 3dsmax 2013.

Changelist:

v.1.2

 

Insert Bezier Key

0 votes

INSTALL

1. Drag and Drop into 3dsMax.

2. Go to Customize->Detachmode->InsertBezierKey and drag&drop it to the menubar.

USAGE:
1. Open Trackview and select one or more bezier controllers and go to the frame where you want to add a to the curve.
2. Press the button.

Simple XML Library for 3dsMax

27 votes

Hi Everyone,

This is a library that simplifies working with XML files and XML Trees. It wraps the DotNet library's to provide a simpler way to work with XML. It has been kicking around the web on CgTalk and Tech Artists forum for quote a while so I thought I would post here.

It is implemented as to structs XMLDocument for working with XML files and XMLNode which represents a node in XML. It is very easy to use.

In the script at the bottom there is a complete example script documenting how to use it etc.

If you have any feedback or suggestions please let me know.

Cheers,

Object Replacer

12 votes

Automatically update dummy objects in a scene with more detailed counterparts.

CAD files importer

-4 votes

 

 

 

 

3dsMax Ini Backup

-11 votes

As you know max 2014 has a bug about resetting to default configuration when max crash, it's becomes pain in the ass when you open max after crash your setting back to default, toolbar become big, caddy become active again , etc... This script do backup and restore max ini setting, so you can go back to previous setting that you already backup. You can specify directory where to save the ini file.

Hope its useful to you.

Thanks

Note : after do restoring do restart max.

Rorschach

17 votes

 

StateSets operator for LPM 1.09+

3 votes

/*
Title     :  StateSets operator for LPM 1.09+*
            - Plugin 3ds max's 2013 State Sets in LPM

Copyright :  2012-2013 veda3d.com
Author    : Royal Ghost

3D-Plexus

1 vote

This Script is 3D-Plexus for 3ds max.

Link to Vertex

17 votes

Do you want to link objects to vertex-positions of any geometry-object aka pinning them to the surface of the object? And do you want it as simple, fast and efficient as the default max link tool? Then try this one.

It handles like the 3DsMax link tool in that you first pick the child object and then the point on the surface of the parent object. The child object is then linked to this position on the surface at renderTime and realtime. To unLink an object again just select it and press the UnLink button.

Syndicate content