3ds Max | Scripts

Relink VrayBmpFilter Maps

4 votes

With this tool you can change the bitmap path of VrayBmpFilter maps very quickly and easily. In this case, Asset Tracking can not help because does not see the VrayBmpFilter maps in the scene.

Muscle Strand Tools

2 votes

 

 

This tool objective is to help the rigging artist in the skinning Envelope Step, permitting them to set the muscle envelopes by group (a CAT muscle object is composed by 7 strands be default), or individually. 

V-Ray Set GI Paths

2 votes

MultiMultiScatter

2 votes

tiny script to toggle the Enabled state, or Display type of Selected or all scene Multiscatters

(Yea, frank put 30some multiscatter objects in the scene and it was unusable enough that it was faster to write a script, upload it here, and run it, than it was to disable them one by one.)

Just incase anyone else runs into a similar problem.

Cheers,
Dave.

Notepad

24 votes

image for 3ds max notepad script

 

a maxscript that serves as a kind of notepad within 3ds max. the user can save little but maybe important information that are file related, for example special settings or infos for team members. whenever a file is opened which contains custom notes the notepad-window will pop up automatically on startup (script must be placed in scripts/startup folder).

 

 

Copy Material Editor

0 votes

Simple script to make a mesh snapshot of Medit materials.

Scripted Visibility

1 vote

Nudge with Arrow Keys

7 votes

Allows movement of selected object(s) using arrow keys. This was the behavior in 3dsmax prior to version7.

PhotoshopSelectedMaterial

9 votes

This script takes your current object selection and automatically opens Adobe Photoshop and edits all of the Bitmap Textures assigned to that object.

I suggest assigning this to a keybinding CTRL-SHIFT-P to speed up your workflow.

BFF - Bobo's File Format

28 votes

BFF - Bobo's File Format - formerly known as Back From Five - is a MAXScript based object exporter under development.
It lets you transfer basic object information between different versions of 3ds max using a MAXScript intermediate format.

No importer is required!

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