3ds Max | Scripts

AssignAtmMatte

5 votes

Assigns a matte material to selected objects for use with compositing. Use on objects that will be used to render out an atmospheric pass.

DisplayUsedMapChannels

5 votes

Displays all map channels that the selected material slot requires.

Domelight

4 votes

Allows you to light your scene using information from a bitmap. The wholes scene is surrounded by a hemisphere of light - each light getting it's colour and brightness information from the bitmap. It gives your renders a radiosity like look for next to no cost.

Light Grouper

3 votes

"This utility allows you to define groups of lights - for easy management. You can then turn all the lights in the group On/Off and Hide/Unhide them. It is useful for task such as having the same scene with day/night light schemes."

CollapseSubObjectMaterial

3 votes

"Takes an object that has a multi/subobject material - and collapses the material to use only the subobject materials that are assigned to face IDs on the object. Modifies the object as well - consolidation material IDs and collapsing it to an editable mesh. Great for cleaning up nasty subobject materials on characters or buildings that have been attached several billion times.

setup xrayOthers

4 votes

"Sets selected objects as solid - and unselected objects in xray mode. Pretty simple to use - when it's enabled - everytime you change selections it updates - when it's disabled - it doesn't."

NRB Material ID Paint

2 votes

This script was made to turn the task of adding material ID to a mesh faster (and not so boring - I hope)

Muvw

6 votes

Enables you to either copy mapping to mirrored objects of identical geometry(well before it was mirrored anyways) or replace the geometry over but retain the same pivot information - animation etc.

CastleWolfenstein MDC Importer

4 votes

"Wolfenstein MDC models are used for mapobjects - weapons - cutscene objects - player heads - powerups and more. The importer supports full mesh animations - textures and also has some basic tag import capabilities.

MatIDCopyPaste

7 votes

Copies and pastes MatIDs from one object to another. Both objects must have the same face count. Suggested by Campbell McGrouther.

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