LSGardener
The outdoor areas in Driving Force required extremely large numbers of trees to be added to the terrain. Hand placing hundreds of external references in 3ds max wasn't considered viable. LSGardener was created - based off of Blur Studios' simple scatter script with Neil Blevin's blessing - to facilitate the random scattering - scaling - rotation - and planting of the tree objects.
The UI allows the user to input the maximum number of objects they would like scattered into an area - the range for the random scaling (from 1% to 300% normal size) - whether the objects should be scaled uniformly or not - and how much - if any - adjacent objects should intrude upon one another (so trees could appear to be growing close together). The last version of the program added an option for building scattering (rotations are locked to 90deg increments and there is no intrustion allowed) and exportation of an XML file with the names of the scattered external references and their XYZ locations. This XML file was used by Driving Force to populate the world segments at run time.
Comments
Transcripts of the material
Transcripts of the material have been produced for the happiness of the people. The charge of the town and edubirdie reliable is depicted for the humans. The sound is proven good for the approval of the terms for the humans.
Updated Download URL
The Download URLs for this has been dead for quite some time. The code and binary mzp installation file for this can now be found at:
https://github.com/jeffhanna/lsgardener/releases
I'll ask the site maintainers here to update the official download link.
Jeff Hanna
Principal Technical Artist, Volition