3ds Max | Scripts

Copy_Paste_KnotVector

3 votes

This script can copy and paste tangents of knots and knot types. If more than one tangent selected on spline it takes the tangents of knot with less index. If more than one tangent selected on several splines it pastes tangents to knots on ONLY ONE spline with less index.

MorpherMan

2 votes

Util for keying and adjusting morpher animations - as well as copying morpher animation from one morpher to another.

Mesh Pull Modifier

6 votes

Scripted modifier plug-in that lets you pull or push a meshes vertices based on vertex color weighting.

BoxSkeleton

5 votes

Creates a set of boxes and attaches them to the bones of a biped.

ChamferBoxConverter

5 votes

"Converts a box to a chamferbox - and vice versa in one click. Will convert a few simple parameters - not higher level modifiers or anything - this script is primarily for someone who makes a box - places it right - maybe rotates it - then suddenly thinks ""d'oh!"

Particle Path

16 votes

Converts the trajectories of the particles of a particle system into editable spline paths.

Intensity Shifter

5 votes

Simple little macroscript that shifts your light multiplier up a specified percentage

ExpressionSetRanges and IK_SetEndTimes

5 votes

These scripts were developed back in September - I just forgot to put them on the list. Both set the respective controllers' ranges to fit the current animation range. You can use them whenever you add frames to the end of an animation and want those contr

RisingSun

9 votes

Creates a simple geometry object consisting of multiple prisms.

Environment System

7 votes

For creating enviorments with very nice looking water and clouds. Lots of parameters for sun position - clouds - haze etc. This script is not compiled - please read the note in the script before modifying it.

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