3ds Max | Scripts

Muvw

6 votes

Enables you to either copy mapping to mirrored objects of identical geometry(well before it was mirrored anyways) or replace the geometry over but retain the same pivot information - animation etc.

CastleWolfenstein MDC Importer

4 votes

"Wolfenstein MDC models are used for mapobjects - weapons - cutscene objects - player heads - powerups and more. The importer supports full mesh animations - textures and also has some basic tag import capabilities.

MatIDCopyPaste

7 votes

Copies and pastes MatIDs from one object to another. Both objects must have the same face count. Suggested by Campbell McGrouther.

IK Control Helper

3 votes

"Adds custom attributes to any dummy that parents an IK chain. Custom Attributes include Swivel Angle. Show Trajectory. Dummy Size and a quick jump to the IK chain’s motion panel.

Set Coordinate System

4 votes

"It allows you to associate a coordinate system type (screen. local. world. view. grid. parent) with a given object. Whenever the object is selected. the active coordinate system is switched to the associated coordinate system. This information is saved with the MAX file. So it will be there the next time the MAX file is opened."

Paramfind

5 votes

"Unhides and selects every parametric (non-collapsed) geometric object in the scene. Useful if you want to collapse everything before a big render or releasing your 3D file."

maPolyTools

6 votes

"Select a Edge and activate the script - it will then do a edge ring and connect them - then slide the new created loop - and finaly turn it into a vertex selection with push nomal activated... all in one click!
Just watch this short tutorial movie(maPolyTools.avi (300 kb - divx) "

StackControl

3 votes

Lets you quickly move to different parts of the stack.

Polymagus

4 votes

"Polymagus is set of tools to assist polygon modelling and enhance 3ds max Poly Object tools.

View Panel

8 votes

"This is a graphical pop-up interface to quick select viewport layouts and/or view types.
Version 0.2 Update: Added Auto Zoom Selected . When you change views - there is the option (right click menu) to Auto Zoom the selected object."

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