Mass Randomizer

54 votes
Date Updated: 
Author Name: 
Arda Kutlu

Mass Randomizer 1.9

The ability to Randomize

  • Position
  • Rotation
  • Scale
  • Length-width-heigth- radius parameters
  • UV Offset Values
  • G-Buffer ID's
  • Selection (object and subobject)
  • Color and Materials

of selected objects.

You can define minimum and maximum values for each parameter.

Each randomization is undoable, but you better backup before use.

Use at your own risk.




version 1.913

-minor update, now you can choose the coordinate system (local or world) for position and rotation randomizers.


version 1.912

- Bug fix - there was no OBJ ID randomizer but two Material ID randomizers. (thanks yasuhiro for reporting the bug)


version 1.91

-Added Channel options to the UV map randomizer

-Selection Randomizer switched to the percentage instead of every N method. Which makes it more accurate.

-Minor Bug Fixed regarding to the redrawing issue while randomizing selected vertices.


version 1.9

-Added wirecolor randomization and material randomization.

Wirecolor randomization assigns random wire colors to selected objects with the option of removing material of the objects.

Material randomization assigns predefined Multi-Material to selectionand adds a material modifier to selection with a random material ID (between 1 and submaterial count of assigned multi material)

--Moved Material ID randomization under the  material & color randomization menu

Known issues/bugs:

Currently selection randomizer doesnt support edit_mesh modifier.There are no problems with editable_poly, editable_mesh, and edit_polymodifiers.

When randomizing vertices of an editable poly object, it may notredraw the randomized selection on the viewport. Scrubbing thetimeslider or changing the viewport is a temporary solution. There isno such thing with edge and face selections and other than editablepoly objects.


version 1.8

-changed ui

-support for subobject support for selection randomizer added. Now itrandomizes your selection depending on selection type. If edges arechosen, it randomizes edges. If objects, it randomizes objects etc.


version 1.5

-added Material ID randomization - Thanks Daniele Debernardi for the idea !


version 1.4

-Single button for all length, width, height and scale parameters.

-Radius1 and Radius2 compatible for tube and torus primitives.

-General Naming and tooltip fixes.


version 1.3

-added Selection randomization


version 1.2

-added UV randomization


version 1.1

-added G-Buffer randomization


Future releases:

waiting suggestions!

Additional Info: 

Its a Macroscript. Drag and Drop or run the script. Then assign into a menu, hotkey or quad menu through customize => customize user interface => Under the Category: Tik Works

Version Requirement: 
written in 2008


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ricou's picture

Thx for this script...

Thx for this script... really good one

Is it possible to add group to the selection randomization ? It would be nice !

masquerade's picture

thanks Raafayr for the

thanks Raafayr for the input. I am planning to add a part related with the colors and materials soon.

RaaFayr's picture

Nice Tool, Thanks! If add

Nice Tool, Thanks!
If add generate and asign random colors (diffuse) materials and Multi/Sub-Object for objects?

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