Maxscript | SplineFillet
This Script will create a fillet spline while maintain one point and move the other to make a perfect fillet.
Run script or drag and drop to 3ds max, then go to customize user interface and assign it as keyboard short cut or quad menu under "3D_RnD" Category Its as Easy as selecting 2 vertices and apply the script.
there are three macros :
1- Maintain the Point A and move Point B.
2- Maintain the Point B and move Point A.
3- Extend Both Points to intersect.
Update ver 1.5.2
Fixed error when applying the script on edit poly modifier above max shapes (rectangle,circle,egg,...etc)
Subscrib to my youtube channel :
https://www.youtube.com/channel/UCp13ZiWcwCCV2RjcXsD6ZGA
follow me on instagram :
https://www.instagram.com/3d_r.n.d/
This Software is provided on an "AS IS" basis, without warranty of any kind, express or implied, including without limitation, any implied warranties of merchantability,
The entire risk as to the quality and performance of the Software is borne by you, and it is your responsibility to ensure that it does what you require it to do prior to using it
The author is not responsible for any indirect, special, incidental, or consequential damages of any character including, without limitation, damages for loss of goodwill,
Work stoppage, computer failure or malfunction, or any and all other commercial damages or losses.
Comments
Update available
I've updated the script to address this issue please give it a try .
Youtube | Instagram | Gumroad | Turbosquid
PS:
numSplines $ will through error when applied to EditSpline Modifier on top of Max shapes (rectangle,circle..)
Youtube, Gumroad
Great idea i would look into
Great idea i would look into it when i get the chance.
Thanks
Youtube | Instagram | Gumroad | Turbosquid
Nice one
Thanks , I Think You can Combine the 3 Scripts in 1 with 1 Spinner (to Control the radius of Fillet 0 value for Corner) with Visual Feedback .
Youtube, Gumroad