3ds Max | Scripts

MW RoofGen

15 votes

MW RoofGen 2 generates hip roof geometry from any closed spline outline in 3ds Max. Pick a shape, set a roof angle, hit Create. Optional UV generation maps each roof face with grounded slope projection - bottom edges sit at V=0 and UV scale is driven by world-unit width and height inputs.

 

Spline Workflow Toolkit

0 votes

Spline Wokflow Toolkit for 3ds Max

PolyUnwrapper

41 votes

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

 

Main Features Features

ArborSway

0 votes

ArborSway: One-Click Wind Setup for GrowFX

Overview

Adding wind to GrowFX trees in 3ds Max usually involves repetitive manual work: selecting individual paths, adding modifiers one by one, linking Wind Helpers, and trying to guess the correct stiffness values for different branches.

ArborSway is a utility MaxScript that handles this repetitive setup for you, allowing you to add natural-looking wind to your vegetation assets in seconds.

Straighten Edge

69 votes

Straighten Edge (maxscript) allows projecting and placing selected vertices/edges on the given straight line on the Editable Poly object, Edit Poly modifier, and Editable Spline & Line objects.

When the SHIFT key is pressed, vertices/edges will be straightened with axis constraints

Advanced UV Normalizer

8 votes

Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.

It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.

The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.

PolySmoother

8 votes

PolySmoother is a professional tool to efficiently work with Smoothing Groups.

It allows you to visualize and manage the Smoothing Groups in a quick and easy way. You can set Hard and Soft edges, select edges by convexity, copy, paste, modify and optimize Smoothing Groups, as well as convert them from and to UV mapping, among many other features.

Seams Viewer

2 votes

With Seams Viewer you can visualize UV seams, geometry open edges and smoothing groups hard edges in real time.

XFormer

12 votes

XFormer is a tool that will allow you recover the transformation of an object.

Some scenarios where you might want to restore an object transformation could be:

  • After a model transformation matrix was reset (Reset XForm)
  • If you have detached part of an object as another object
  • If you import a model and it is not aligned as you would expect

QuadSphere

9 votes

QuadSphere is an Object Plugin that creates spheres made of quads, which are useful for low polygon modeling and mesh subdivision.

Unlike TurboSmooth, with QuadSphere you can specify a level of subdivisions that is not power of 2. Another advantage is that the areas of the faces are more evenly distributed than using a Box with TurboSmooth.

Additionally you can unify the Materials IDs, create hemispheres with or without caps, and convert the object to poly with a single click.

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