3ds Max | Scripts

Inheritance_Rotation_All_On.ms

2 votes

Enable all Rotation Inheritance for the selected objects

Inheritance_Scale_On_Z_Toggle.ms

8 votes

Toggle Z Scale Inheritance for the selected objects

OffLoad_Light.ms

4 votes

Use this script to offload the deformation rig for a selected character. The character needs to be set upusing the naming convention listed in the tutorial section.Required File: TiM_Lib.ms

Select_All_Animatable_Biped_Objects_And_Keys.ms

3 votes

Using a selected biped body part this script will select the rest of the biped body parts and all of their keys.

SelectedVert_Weight_to_point75.ms

5 votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to .75.

UI_Align_Position_YZ_Choose_Type.ms

5 votes

Align Position Rotation and Scale of selection to target from Center to Center

UI_Hide__XBip_Objects.ms

6 votes

"Use this script to hide all objects with "_XBip" in the name."

Wire_Chain_Z_Rotations_To_Ctrl_Object_Direct.ms

6 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.

muscle editor

7 votes

Muscle editor is a macroscript for making a true use of the bone scale/squash options in your rigs.

Random Replacer

6 votes

The same as my random replacer script - but it now supports groups as well. There is also a checkbox if you want to delete the old objects and the undo works.

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