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Use this script to offload the deformation rig for a selected character. The character needs to be set upusing the naming convention listed in the tutorial section.Required File: TiM_Lib.ms
Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.
Submitted by Michiel Quist on Fri, 2006-10-20 20:45
6
votes
The same as my random replacer script - but it now supports groups as well. There is also a checkbox if you want to delete the old objects and the undo works.